Spells and Strikes: Difference between revisions
From NFNC
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== Strikes == |
== Strikes == |
||
A {{gloss|strike}} must be made with a melee weapon. Hit the target and make the call. The {{gloss|strike}} should be roleplayed as delivering a particularly powerful blow or sneaky backstab. |
A {{gloss|strike}} must be made with a melee weapon. Hit the target and make the call. The {{gloss|strike}} should be roleplayed as delivering a particularly powerful blow or sneaky backstab. |
||
− | |||
== Spells == |
== Spells == |
||
− | Casting most {{gloss|spells}} requires 5 seconds of {{gloss|appropriate roleplaying}} including some sort of shout, chant or speech throughout. You spend the {{gloss|stamina}} when you successfully cast the {{gloss|spell}}. If a {{gloss|spell}} is marked as instantaneous, it instead requires only a shout of “by my power”. You may then indicate a target and make that call at them. For example “Bob! MAGIC TRIPLE!” or “Skeleton in the Hat! MAGIC TRIPLE!”. Your {{gloss|spell}} is interrupted if you are hit with {{call|DISRUPT}} or strike someone with a weapon. If you are interrupted, your {{gloss|stamina}} is |
+ | Casting most {{gloss|spells}} requires 5 seconds of {{gloss|appropriate roleplaying}} including some sort of shout, chant or speech throughout. You spend the {{gloss|stamina}} when you successfully cast the {{gloss|spell}}. If a {{gloss|spell}} is marked as instantaneous, it instead requires only a shout of “by my power”. You may then indicate a target and make that call at them. For example “Bob! MAGIC TRIPLE!” or “Skeleton in the Hat! MAGIC TRIPLE!”. Your {{gloss|spell}} is interrupted if you are hit with {{call|DISRUPT}} or strike someone with a weapon. If you are interrupted, your {{gloss|stamina}} is not spent. |
− | |||
== Foci == |
== Foci == |
Revision as of 16:10, 1 October 2014
Strikes
A strike must be made with a melee weapon. Hit the target and make the call. The strike should be roleplayed as delivering a particularly powerful blow or sneaky backstab.
Spells
Casting most spells requires 5 seconds of appropriate roleplaying including some sort of shout, chant or speech throughout. You spend the stamina when you successfully cast the spell. If a spell is marked as instantaneous, it instead requires only a shout of “by my power”. You may then indicate a target and make that call at them. For example “Bob! MAGIC TRIPLE!” or “Skeleton in the Hat! MAGIC TRIPLE!”. Your spell is interrupted if you are hit with DISRUPT or strike someone with a weapon. If you are interrupted, your stamina is not spent.
Foci
Whilst casting a spell you must hold a focus. A focus is some sort of object that represents how your character enforces their will on the world. It might be a fancy wand for a Mage, a holy symbol for a priest, or a bottle o’rum for a vicious pirate. Foci must be obvious, appropriate to the character, and visible to an observer. They cannot be a ring you are always wearing, a coin hidden in the hand, etc. The idea is that holding a focus is roughly equivalent to holding a gun. Rule 7 applies. Foci are magic items and will have a blue ribbon on them.
Foci cannot be used as weapons or to parry and should not resemble weapons. You do not count as holding a focus if there is also a weapon or shield in that hand. If you lose a focus, you may bond to a new one by finding an appropriate item and performing a 60 second ritual. The ref will let you know if the item is an acceptable focus and hand you a new ribbon.