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Mixing {{gloss|rituals}} and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all {{gloss|wounds}}, etc. If you have extra {{gloss|harticipants}}, they must all have the Healer skill and roleplay assisting with the surgery.}} |
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Mixing {{gloss|rituals}} and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all {{gloss|wounds}}, etc. If you have extra {{gloss|harticipants}}, they must all have the Healer skill and roleplay assisting with the surgery.}} |
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<noinclude>[[Category:Rules]][[Category:Skills]]</noinclude> |
Revision as of 15:45, 30 September 2014
<<< Back to Skills
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Skill
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Effect
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Healer 1
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Ability - Stitch-Up
With 10 seconds of uninterrupted roleplay, during which the bleed count is paused, call CURE 1 to a dying character.
In a non-stressful situation with appropriate roleplay, you may heal all hits on an unresisting target and then call COMPEL 2: "You feel exhausted." on that target.
Ability - Diagnose
With 10 seconds of obvious investigation, may determine what sort of wound someone is suffering from or how many hits they have left.
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Healer 2
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Ability - Nurse
With 2 min of roleplay you may suppress the effects up to 4 levels of wounds. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their wounds. You may change whose wounds you are suppressing and by how much with 2 min of roleplay.
Ability - Splint
In a non-stressful situation, you may heal a CRUSH effect with appropriate roleplay.
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Healer 3
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Ability - Field Medic
In a non-stressful situation, you may heal all hits on multiple characters with an appropriate amount of roleplay.
Ability - The Doctor is In
In an appropriately equipped building (The interactive venue is always equipped for this) you may remove all wounds from a patient with 5 minutes of roleplay. If the patient has stamina, it is reduced to 0.
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Healer 4
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Ritual - Field Healer
Remove 1 sound from the target for each participant in this ritual.
Ability - Expert Care
You may now suppress up to 8 levels of sounds.
Ability - Autopsy
Given 30 seconds of examining and poking a body, you can ask a ref for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.
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Healer 5
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Ritual - Master Healer
Mixing rituals and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all wounds, etc. If you have extra harticipants, they must all have the Healer skill and roleplay assisting with the surgery.
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