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=== Dying === |
=== Dying === |
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A {{gloss|character}} is dying if they have lost all of their hits. They can take no {{gloss|IC}} action other than talking/yelling, they also cannot resist any action done to them. After 120 seconds dying a {{gloss|character}} becomes {{gloss|terminal}}. [[General_Rules#Dying|Read more...]] |
A {{gloss|character}} is dying if they have lost all of their hits. They can take no {{gloss|IC}} action other than talking/yelling, they also cannot resist any action done to them. After 120 seconds dying a {{gloss|character}} becomes {{gloss|terminal}}. [[General_Rules#Dying|Read more...]] |
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=== Effect === |
=== Effect === |
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<span id="Effects"></span> |
<span id="Effects"></span> |
Revision as of 13:34, 30 September 2014
Ability
Armour
Bleed Time
Character (PC)
Dying
A character is dying if they have lost all of their hits. They can take no IC action other than talking/yelling, they also cannot resist any action done to them. After 120 seconds dying a character becomes terminal. Read more...
Effect
Encounter
Enhancement
Hit
IC
OC
Reanimate
Reanimation: Brief the target “You are now a Revenant for this encounter. You have X hits. Mindlessly attack the first target I command.”. Where X is determined by the skill you used to reanimate the target.
Revenant
Revenants are mobile bodies that are created by either the Necromancy profession tree or the Corpus mystic tree. For more information see Rules:Revenant.
Ritual
Rule 7
Stamina
Strike
Spell
Talisman
Terminal
Wound