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=== Dying ===
 
=== Dying ===
 
A {{gloss|character}} is dying if they have lost all of their hits. They can take no {{gloss|IC}} action other than talking/yelling, they also cannot resist any action done to them. After 120 seconds dying a {{gloss|character}} becomes {{gloss|terminal}}. [[General_Rules#Dying|Read more...]]
 
A {{gloss|character}} is dying if they have lost all of their hits. They can take no {{gloss|IC}} action other than talking/yelling, they also cannot resist any action done to them. After 120 seconds dying a {{gloss|character}} becomes {{gloss|terminal}}. [[General_Rules#Dying|Read more...]]
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=== Effect ===
 
=== Effect ===
 
<span id="Effects"></span>
 
<span id="Effects"></span>

Revision as of 13:34, 30 September 2014

Ability

Armour

Bleed Time

Character (PC)

Dying

A character is dying if they have lost all of their hits. They can take no IC action other than talking/yelling, they also cannot resist any action done to them. After 120 seconds dying a character becomes terminal. Read more...

Effect

Encounter

Enhancement

Hit

IC

OC

Reanimate

Reanimation: Brief the target “You are now a Revenant for this encounter. You have X hits. Mindlessly attack the first target I command.”. Where X is determined by the skill you used to reanimate the target.

Revenant

Revenants are mobile bodies that are created by either the Necromancy profession tree or the Corpus mystic tree. For more information see Rules:Revenant.

Ritual

Rule 7

Stamina

Strike

Spell

Talisman

Terminal

Wound