Prof:Talismancy: Difference between revisions
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{{Ritual|Petty Talismancy{{ref}}| |
{{Ritual|Petty Talismancy{{ref}}| |
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− | Create a {{gloss|talisman}} that stores any {{gloss|spell}} or {{gloss|strike}} costing 2 or fewer {{gloss|stamina}}. This {{gloss|ritual}} requires an {{gloss|blank talisman}} and the appropriate {{gloss|spell}}/{{gloss|strike}} being used on the {{gloss|blank talisman}} by one of the {{gloss|participants}}. Creating a {{gloss|talisman}} can only be done at a workshop in {{gloss|downtime}} or at the {{gloss|portal}}. {{gloss|Talismans}} cost 8 {{gloss|Ducatto}} + 8 {{gloss|Ducatto}}/level to create.}} |
+ | Create a {{gloss|talisman}} that stores any {{gloss|spell}} or {{gloss|strike}} costing 2 or fewer {{gloss|stamina}}. This {{gloss|ritual}} requires an {{gloss|blank talisman}} and the appropriate {{gloss|spell}}/{{gloss|strike}} being used on the {{gloss|blank talisman}} by one of the {{gloss|participants}}. The target of this {{gloss|ritual}} is both the item being turned into a {{gloss|talisman}} and the {{gloss|participant}} providing the skill. Adding more {{gloss|participants}} lets you create more {{gloss|talismans}} of the same type at once. You can create an additional {{gloss|talisman}} for every 2 extra {{gloss|participants}}, {{gloss|participants}} that know the skill being used count double but become targets of the {{gloss|ritual}}. Creating a {{gloss|talisman}} can only be done at a workshop in {{gloss|downtime}} or at the {{gloss|portal}}. {{gloss|Talismans}} cost 8 {{gloss|Ducatto}} + 8 {{gloss|Ducatto}}/level to create.}} |
{{Ritual|Salvage{{ref}}| |
{{Ritual|Salvage{{ref}}| |
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{{Ritual|Artifice{{ref}}| |
{{Ritual|Artifice{{ref}}| |
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− | Make and recharge a {{gloss|magic item}} that replicates a single L1 or 2 profession or combat {{gloss|skill}} other than Talismancy. One {{gloss|participant}} must know the {{gloss|skill}} you are creating an item for. The targets are an object to be empowered and at least one participant that is providing the skill. |
+ | Make and recharge a {{gloss|magic item}} that replicates a single L1 or 2 profession or combat {{gloss|skill}} other than Talismancy. One {{gloss|participant}} must know the {{gloss|skill}} you are creating an item for. The targets are an object to be empowered and at least one {{gloss|participant}} that is providing the skill. |
*L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge. |
*L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge. |
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*L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}} |
*L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}} |
Revision as of 16:55, 29 September 2014
Skill | Effect |
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Talismancy 1 |
Ritual - Petty Talismancy
Ritual - Salvage
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Talismancy 2 |
Ritual - Artifice
Ritual - Custom Job
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Talismancy 3 |
Ritual - Greater Talismancy
Ability - Efficiency
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Talismancy 4 |
Ability - Masterpiece
Ritual - Attunement
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Talismancy 5 |
Ability - Prototype
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