Prof:Talismancy: Difference between revisions
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{{Ritual|Petty Talismancy{{ref}}|  | {{Ritual|Petty Talismancy{{ref}}|  | ||
Create a {{gloss|  | Create a {{gloss|talisman}} that stores any {{gloss|spell}} or {{gloss|strike}} costing 2 or fewer {{gloss|stamina}}. This {{gloss|ritual}} requires an {{gloss|blank talisman}} and the appropriate {{gloss|spell}}/{{gloss|strike}} being used on the {{gloss|blank talisman}} by one of the {{gloss|participants}}. Creating a {{gloss|talisman}} can only be done at a workshop in {{gloss|downtime}} or at the {{gloss|portal}}. {{gloss|Talismans}} cost 8 {{gloss|Ducatto}} + 8 {{gloss|Ducatto}}/level to create.}}  | ||
{{Ritual|Salvage{{ref}}|  | {{Ritual|Salvage{{ref}}|  | ||
Break down an existing {{gloss|  | Break down an existing {{gloss|talisman}} or {{gloss|magic item}} into valuable spare parts. Needs 1 {{gloss|participant}} per level of the item. Must be done at a {{gloss|portal}}. Requires a bead draw. White gives 25% of the value, Red 75%, black gives nothing and the {{gloss|leader}} takes a {{gloss|wound}} as the item explodes.}}  | ||
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|{{nowrap|Talismancy 2}}  | |{{nowrap|Talismancy 2}}  | ||
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{{Ritual|Artifice{{ref}}|  | {{Ritual|Artifice{{ref}}|  | ||
Make and recharge {{gloss|  | Make and recharge a {{gloss|magic item}} that replicates a single L1 or 2 profession or combat {{gloss|skill}} other than Talismancy. One {{gloss|participant}} must know the {{gloss|skill}} you are creating an item for. The target is an object to be empowered.  | ||
*L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge.    | *L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge.    | ||
*L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}}  | *L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}}  | ||
{{Ability|Custom Job|  | {{Ability|Custom Job|  | ||
Each week you may make or recharge a single {{gloss|  | Each week you may make or recharge a single {{gloss|magic item}} that only works for yourself. This costs 0 {{gloss|Ducatto}}.}}  | ||
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|{{nowrap|Talismancy 3}}  | |{{nowrap|Talismancy 3}}  | ||
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{{Ritual|Greater Talismancy|  | {{Ritual|Greater Talismancy|  | ||
As ''Petty Talismancy'' but for a {{gloss|  | As ''Petty Talismancy'' but for a {{gloss|spell}} or {{gloss|strike}} costing 3 or fewer {{gloss|stamina}}.}}  | ||
{{Ability|Efficiency|  | {{Ability|Efficiency|  | ||
You may use an extra {{gloss|  | You may use an extra {{gloss|talisman}} per day.}}  | ||
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|{{nowrap|Talismancy 4}}  | |{{nowrap|Talismancy 4}}  | ||
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{{Ability|Masterpiece|  | {{Ability|Masterpiece|  | ||
You may make and recharge a {{gloss|  | You may make and recharge a {{gloss|personal magical device}}. This costs no money to create or recharge, does not count as your one{{gloss|magic item}}, is permanently {{gloss|attuned}} to you and can replicate a single L1-3 {{gloss|skill}}.}}  | ||
{{Ritual|Attunement|  | {{Ritual|Attunement|  | ||
Perform this {{gloss|  | Perform this {{gloss|ritual}} with someone who knows the {{gloss|skill}} you want your {{gloss|personal device}} to copy. Your {{gloss|personal device}} now holds that {{gloss|skill}} for you. You may only update your device once a week.}}  | ||
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|{{nowrap|Talismancy 5 {{locked}}}}  | |{{nowrap|Talismancy 5 {{locked}}}}  | ||
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{{Ability|Prototype{{ref}}|  | {{Ability|Prototype{{ref}}|  | ||
Can attempt to create novel   | Can attempt to create novel {{gloss|magic items}} or {{gloss|talismans}} with effects similar to known {{gloss|skills}} or entirely novel functions. Expense may vary.}}  | ||
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Revision as of 17:44, 26 September 2014
| Skill | Effect | 
|---|---|
| Talismancy 1 | 
 Ritual - Petty Talismancy 
 Ritual - Salvage 
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| Talismancy 2 | 
 Ritual - Artifice 
 Ability - Custom Job 
  | 
| Talismancy 3 | 
 Ritual - Greater Talismancy 
 Ability - Efficiency 
  | 
| Talismancy 4 | 
 Ability - Masterpiece 
 Ritual - Attunement 
  | 
| Talismancy 5 | 
 Ability - Prototype 
  |