Prof:Transmutation: Difference between revisions
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{{Ability|Orison| |
{{Ability|Orison| |
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− | 5 |
+ | By 5 seconds of {{gloss|appropriate roleplay}}, costs 0 {{gloss|stamina}}. Causes one of the following. Extinguish, Ignite, Create Water, Blow Air, Create Light, Ease Pain. They do what they say, work at touch range and have no mechanical effect. You may research more of these in-character.}} |
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|{{nowrap|Transmutation 2}} |
|{{nowrap|Transmutation 2}} |
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{{Ritual|Transference| |
{{Ritual|Transference| |
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− | Remove {{gloss| |
+ | Remove {{gloss|effects}} from other people by placing them onto yourself or a willing target. The {{gloss|effect}} is moved and has its level and duration reduced by half. Moving an {{gloss|effect}} costs four times as much {{gloss|stamina}} as the effect’s level. {{gloss|Participants}} may spend extra {{gloss|stamina}} to reach this amount.}} |
{{Ability|Alchemy| |
{{Ability|Alchemy| |
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− | + | By 10 seconds of {{gloss|appropriate roleplay}} and 2 {{gloss|stamina}}. You may turn about a glassful of water into one of the following: Acid, Alkali, Pure Alcohol, Lubricant, Glue, Solvent, Dye, Bleach, Cooling Solution, Heat Solution, Preservative. These last 30 min or until used. Other liquids at {{gloss|ref}} discretion, typically after {{gloss|PC}} research.}} |
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|{{nowrap|Transmutation 3}} |
|{{nowrap|Transmutation 3}} |
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{{Ritual|Destruction| |
{{Ritual|Destruction| |
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− | The {{gloss| |
+ | The {{gloss|leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 10 seconds to begin, after which {{gloss|participants}} may leave. The {{gloss|leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|MAGIC}} {{call|TRIPLE}} {{call|KNOCKBACK}} after every 10 seconds of continuous, stationary roleplay You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If the {{gloss|leader}} move from the spot, the {{gloss|ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} +1. This is the {{gloss|ritual}} of blowing up gates and boss monsters. This {{gloss|ritual}} must be performed in a loud, obvious manner.}} |
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|{{nowrap|Transmutation 4}} |
|{{nowrap|Transmutation 4}} |
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{{Ritual|Subvert the Ideal{{ref}}| |
{{Ritual|Subvert the Ideal{{ref}}| |
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− | Subvert {{gloss| |
+ | Subvert {{gloss|effects}} and {{call|COMPEL}}s, altering the effect that they have. The casters will not know if they have succeeded against a {{call|COMPEL}}.}} |
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|{{nowrap|Transmutation 5 {{locked}}}} |
|{{nowrap|Transmutation 5 {{locked}}}} |
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{{Ritual|Cleanse the Earth{{ref}}| |
{{Ritual|Cleanse the Earth{{ref}}| |
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− | “Cleanse the Earth” can solve seemingly limitless problems via enough brute arcane force. Examples include removing an {{gloss| |
+ | “Cleanse the Earth” can solve seemingly limitless problems via enough brute arcane force. Examples include removing an {{gloss|effect}} or {{gloss|wound}} entirely, blasting holes in a fortification, or casting out Demonic possession. However, it invariably has side effects in other areas. An exorcism subject may find their personality scrambled for a while. Sappers might take some {{gloss|wounds}} from backlash. The total {{gloss|stamina}} spent by the {{gloss|participants}} must be at least 10. {{gloss|Participants}} may spend extra {{gloss|stamina}} to reach this minimum. This {{gloss|ritual}} must be performed in a loud, obvious manner.}} |
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Revision as of 17:35, 26 September 2014
Skill | Effect |
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Transmutation 1 |
Ability - Orison
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Transmutation 2 |
Ritual - Transference
Ability - Alchemy
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Transmutation 3 |
Ritual - Destruction
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Transmutation 4 |
Ritual - Subvert the Ideal
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Transmutation 5 |
Ritual - Cleanse the Earth
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