Prof:Psychomancy: Difference between revisions
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{{Ability|Inspire Feelings| |
{{Ability|Inspire Feelings| |
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− | After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 {{gloss| |
+ | After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 {{gloss|stamina}} and then call “{{call|EFFECT}}: YOU BEGIN TO FEEL [{{gloss|emotion}}] for at least 5 minutes”.}} |
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|{{nowrap|Psychomancy 2}} |
|{{nowrap|Psychomancy 2}} |
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{{ritual|Shared Emotions| |
{{ritual|Shared Emotions| |
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− | Each {{gloss| |
+ | Each {{gloss|participant}} gains the following {{gloss|enhancement}}: “You may once call {{call|EFFECT}}: YOU BEGIN TO FEEL [{{gloss|emotion}}] for at least 5 minutes”.}} |
{{Ability|Gossip| |
{{Ability|Gossip| |
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− | After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, |
+ | After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, spend 2 {{gloss|stamina}} and then call “{{call|COMPEL}} 2,: You feel a desire to tell me about yourself. This lasts 5 minutes”. This can give a voice to inanimate objects, creatures or spell effects. Inanimate things will have no memory.}} |
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|{{nowrap|Psychomancy 3}} |
|{{nowrap|Psychomancy 3}} |
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{{Ritual|Empower Totem{{ref}}| |
{{Ritual|Empower Totem{{ref}}| |
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− | You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named |
+ | You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named {{gloss|emotion}} or {{gloss|drug}} {{gloss|effect}}. {{gloss|Totems}} may be hidden in sealed containers, used to poison drinks, etc. A {{gloss|totem}} is a strength 3 {{gloss|effect}}. You may make up to 3 {{gloss|totems}} + up to 4 per additional {{gloss|participant}} with this {{gloss|ritual}}. {{gloss|Totems}} cost 2 {{gloss|Ducatto}} each to make.}} |
{{Ritual|An Echo Remains{{ref}}| |
{{Ritual|An Echo Remains{{ref}}| |
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− | This {{gloss| |
+ | This {{gloss|ritual}} will give you an impression of emotions or past dramatic events associated with any one object that each {{gloss|participant}} is touching during the {{gloss|ritual}}. Doing this more than once on the same object or area counts as a second cast on the same target.}} |
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|{{nowrap|Psychomancy 4}} |
|{{nowrap|Psychomancy 4}} |
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{{Ritual|Gentle Reminder| |
{{Ritual|Gentle Reminder| |
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− | You may |
+ | You may place a strength 4 {{gloss|effect}} on a {{gloss|character}} present during the {{gloss|ritual}} to make them associate a person, object or symbol with a given {{gloss|emotion}}. Whenever they see that thing, they will feel that {{gloss|emotion}} for a moment. This lasts 1 day, With more {{gloss|participants}} you can attempt to increase the duration, number of targets or strength of emotion felt by the targets.}} |
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|{{nowrap|Psychomancy 5 {{locked}}}} |
|{{nowrap|Psychomancy 5 {{locked}}}} |
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{{Ability|Extremes of Feeling| |
{{Ability|Extremes of Feeling| |
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− | You may now use Empower Totem with the following {{gloss| |
+ | You may now use ''Empower Totem'' with the following {{gloss|emotion}} effects, for double the normal cost: Agony, Euphoria.}} |
{{Ability|Haunt{{ref}}| |
{{Ability|Haunt{{ref}}| |
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− | You may place {{gloss| |
+ | You may place {{gloss|emotion}} effects on inanimate objects or entire areas. Anyone in the area or touching/owning the object will take the {{gloss|effect}}. Sufficiently powerful castings of this may be used to create {{gloss|sprites}} bound to a location. Weaker castings allow results such as placing an {{gloss|emotion}} on everyone in the room.}} |
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Revision as of 17:26, 26 September 2014
Skill | Effect |
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Psychomancy 1 |
Ability - Inspire Feelings
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Psychomancy 2 |
Ritual - Shared Emotions
Ability - Gossip
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Psychomancy 3 |
Ritual - Empower Totem
Ritual - An Echo Remains
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Psychomancy 4 |
Ritual - Gentle Reminder
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Psychomancy 5 |
Ability - Extremes of Feeling
Ability - Haunt
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