Prof:Biomancy: Difference between revisions
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{{ability|Arcane Mark| |
{{ability|Arcane Mark| |
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− | With 10 seconds of {{gloss|appropriate roleplay}} on an unresisting target, spend 1 {{gloss| |
+ | With 10 seconds of {{gloss|appropriate roleplay}} on an {{gloss|unresisting}} target, spend 1 {{gloss|stamina}} to place a cosmetic {{gloss|effect}} on a character. Without their consent, the best you can place is a crude brand, phrase or symbol. On a willing target, you may make more complex designs. This is a Strength 2 {{gloss|effect}}. You may spend addition {{gloss|stamina}} to increase the {{gloss|effect}} by the number of {{gloss|stamina}} spent. Get {{gloss|OC}} permission before drawing on or touching anyone.}} |
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|{{nowrap|Biomancy 2}} |
|{{nowrap|Biomancy 2}} |
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{{Ritual|Glamer{{ref}}| |
{{Ritual|Glamer{{ref}}| |
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− | This creates a Strength 2 {{gloss| |
+ | This creates a Strength 2 {{gloss|enhancement}} for one week on a single willing {{gloss|participant}}. This {{gloss|enhancement}} can be expended to make extensive cosmetic changes to yourself. More {{gloss|participants}} means more changes, up to changing {{gloss|racial physrep}}. Doing this will allow you to make {{gloss|downtime}} actions with a chance of not being recognised. You cannot disguise as a particular person.}} |
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|{{nowrap|Biomancy 3}} |
|{{nowrap|Biomancy 3}} |
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{{Ritual|Protective Enhancement| |
{{Ritual|Protective Enhancement| |
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− | Requires at least 3 |
+ | Requires at least 3 {{gloss|participants}}. Places an {{gloss|enhancement}} on the {{gloss|leader}} of the {{gloss|ritual}}. Activate this {{gloss|enhancement}} to gain one {{call|RESIST}} to the whole of any damaging call or bow/crossbow shot for the current or next {{gloss|encounter}}. |
You must use this {{call|RESIST}} if you are targeted by a call with {{call|MAGIC}} in it. |
You must use this {{call|RESIST}} if you are targeted by a call with {{call|MAGIC}} in it. |
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− | Larger rituals can potentially add more {{gloss| |
+ | Larger rituals can potentially add more {{gloss|enhancement}}s to the {{gloss|leader}}. This is a Strength 3 {{gloss|Effect}}.}} |
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|{{nowrap|Biomancy 4}} |
|{{nowrap|Biomancy 4}} |
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{{Ritual|The Spirit is Willing| |
{{Ritual|The Spirit is Willing| |
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− | Place one of the following Strength 4 {{gloss| |
+ | Place one of the following Strength 4 {{gloss|effects}} on someone for a week. Target cannot have more than one of these active at the same time. Requires 4 {{gloss|participants}} for full effect. |
;Inured to Pain |
;Inured to Pain |
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− | :Ignore up to 4 levels of {{gloss| |
+ | :Ignore up to 4 levels of {{gloss|wounds}}. |
;Ascetic |
;Ascetic |
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:You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your {{gloss|bleed time}} increases by 60 seconds. |
:You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your {{gloss|bleed time}} increases by 60 seconds. |
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;Unstoppable |
;Unstoppable |
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− | :You may regenerate your {{gloss| |
+ | :You may regenerate your {{gloss|hits}} and restore limbs ruined by {{call|CRUSH}} with 30 seconds of meditation, and do not take {{gloss|wounds}} from this.}} |
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|{{nowrap|Biomancy 5 {{locked}}}} |
|{{nowrap|Biomancy 5 {{locked}}}} |
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{{Ritual|The Flesh is Clay{{ref}}| |
{{Ritual|The Flesh is Clay{{ref}}| |
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− | You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having |
+ | You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having {{gloss|participants}} trained in [[Prof:Healer|Healer]] may help. Get {{gloss|OC}} permission before drawing on or touching anyone. This is permanent, it is not an {{gloss|Effect}}.}} |
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Revision as of 17:21, 26 September 2014
Skill | Effect |
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Biomancy 1 |
Ability - Arcane Mark
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Biomancy 2 |
Ritual - Glamer
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Biomancy 3 |
Ritual - Protective Enhancement
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Biomancy 4 |
Ritual - The Spirit is Willing
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Biomancy 5 |
Ritual - The Flesh is Clay
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