Prof:Healing: Difference between revisions
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With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character. |
With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character. |
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− | In a non-stressful situation with appropriate roleplay, you may heal all {{gloss|Hits}} on an unresisting target and then call {{call|COMPEL}} 2:"You feel exhausted." on that target.}} |
+ | In a non-stressful situation with appropriate roleplay, you may heal all {{gloss|Hits}} on an unresisting target and then call {{call|COMPEL}} 2: "You feel exhausted." on that target.}} |
{{Ability|Diagnose| |
{{Ability|Diagnose| |
Revision as of 13:29, 26 September 2014
Skill | Effect |
---|---|
Surgeon 1 |
Ability - Stitch-Up
Ability - Diagnose
|
Surgeon 2 |
Ability - Nurse
Ability - Splint
|
Surgeon 3 |
Ability - Field Medic
Ability - The Doctor is In
|
Surgeon 4 |
Ritual - Field Surgeon
Ability - Expert Care
Ability - Autopsy
|
Surgeon 5 |
Ritual - Master Surgeon
|