Prof:Will: Difference between revisions
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|{{nowrap|Will 1}} | |{{nowrap|Will 1}} | ||
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{{Ability|Inspire | {{Ability|Inspire| | ||
Spend 10 seconds giving someone a clear instruction. Spend 1 {{gloss|Stamina}}. Call {{call|EFFECT}}: Gain 1 extra {{gloss|Stamina}} this {{gloss|Encounter}}. This can take them over their maximum {{gloss|Stamina}}.}} | |||
Spend 10 seconds giving someone a clear instruction. Spend 1 {{gloss|Stamina}}. Call {{call|EFFECT}}: Gain 1 extra {{gloss|Stamina}} this {{gloss|Encounter}}. This can take them over their maximum {{gloss|Stamina}}. | |||
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|{{nowrap|Will 2}} | |{{nowrap|Will 2}} | ||
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{{Ritual|United, We Stand | {{Ritual|United, We Stand| | ||
By working together on a {{gloss|ritual}} with other people, you may bond into a {{gloss|Group}}. All members have the ability to call {{call|RESIST}} to {{call|WIDE}} or {{call|MASS}} calls emanating from other members, provided they can see the caster. You can only be in one {{gloss|group}}.}} | |||
By working together on a {{gloss|ritual}} with other people, you may bond into a {{gloss|Group}}. All members have the ability to call {{call|RESIST}} to {{call|WIDE}} or {{call|MASS}} calls emanating from other members, provided they can see the caster. You can only be in one {{gloss|group}}. | |||
The {{gloss|Leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 5 seconds to begin, after which {{gloss|Participants}} may leave. The {{gloss|Leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|KNOCKBACK}} after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If they move, the {{gloss|Ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} times three. | {{Ritual|Abjuration| | ||
The {{gloss|Leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 5 seconds to begin, after which {{gloss|Participants}} may leave. The {{gloss|Leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|KNOCKBACK}} after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If they move, the {{gloss|Ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} times three.}} | |||
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|{{nowrap|Will 3}} | |{{nowrap|Will 3}} | ||
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{{Ritual|Hear and Obey | {{Ritual|Hear and Obey| | ||
You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a Ref to deliver the {{call|COMPEL}} anonymously.}} | |||
You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a Ref to deliver the {{call|COMPEL}} anonymously. | |||
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|{{nowrap|Will 4}} | |{{nowrap|Will 4}} | ||
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{{Ritual|Support the Cause | {{Ritual|Support the Cause| | ||
You may attempt a {{gloss|ritual}} to cement a pre-existing goal in the mind of a willing {{gloss|Participant}} This is a Strength 4 {{gloss|Effect}} and does not stack with itself. Your character is unwilling to act against the goal until the {{gloss|Effect}} is removed. If they do, the {{gloss|Effect}} becomes a Strength 10 {{call|COMPEL}}. Adding {{gloss|participants}} will increase the duration of this {{gloss|Effect}}. | You may attempt a {{gloss|ritual}} to cement a pre-existing goal in the mind of a willing {{gloss|Participant}} This is a Strength 4 {{gloss|Effect}} and does not stack with itself. Your character is unwilling to act against the goal until the {{gloss|Effect}} is removed. If they do, the {{gloss|Effect}} becomes a Strength 10 {{call|COMPEL}}. Adding {{gloss|participants}} will increase the duration of this {{gloss|Effect}}. | ||
If a {{call|COMPEL}} would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a {{call|COMPEL}}, but not the enemy you swore to defeat. | If a {{call|COMPEL}} would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a {{call|COMPEL}}, but not the enemy you swore to defeat. | ||
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* Defeat this character | * Defeat this character | ||
* Retrieve this item | * Retrieve this item | ||
Others at Ref discretion. | Others at Ref discretion.}} | ||
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|{{nowrap|Will 5 {{locked}}}} | |{{nowrap|Will 5 {{locked}}}} | ||
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{{Ability|Commanding Presence | {{Ability|Commanding Presence| | ||
The {{gloss|Effect}} Strength for Hear and Obey is equal to double the number of {{gloss|participants}}, up to a maximum of 10. Hear and Obey may now be used with a 10-word command. The target must still be within line of sight.}} | |||
The {{gloss|Effect}} Strength for Hear and Obey is equal to double the number of {{gloss|participants}}, up to a maximum of 10. Hear and Obey may now be used with a 10-word command. The target must still be within line of sight. | |||
{{Ability|Dominate| | |||
In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 {{gloss|Stamina}} and call {{call|COMPEL}} 10: <one of the following orders> | In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 {{gloss|Stamina}} and call {{call|COMPEL}} 10: <one of the following orders> | ||
* “Give me that [item]” | * “Give me that [item]” | ||
* “Stay away from that [character/object]” | * “Stay away from that [character/object]” | ||
* “Heal [that character]" | * “Heal [that character]" | ||
* “Incapacitate [that character]” | * “Incapacitate [that character]”}} | ||
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Revision as of 14:23, 23 September 2014
Skill | Effect |
---|---|
Will 1 |
Ability - Inspire
|
Will 2 |
Ritual - United, We Stand
Ritual - Abjuration
|
Will 3 |
Ritual - Hear and Obey
|
Will 4 |
Ritual - Support the Cause
|
Will 5 |
Ability - Commanding Presence
Ability - Dominate
|