Prof:Psychomancy: Difference between revisions
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|{{nowrap|Psychomancy 1}} | |{{nowrap|Psychomancy 1}} | ||
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{{Ability|Inspire Feelings | {{Ability|Inspire Feelings| | ||
After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 {{gloss|Stamina}} and tell them “{{call|EFFECT}}: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”.}} | |||
After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 {{gloss|Stamina}} and tell them “{{call|EFFECT}}: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes” | |||
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|{{nowrap|Psychomancy 2}} | |{{nowrap|Psychomancy 2}} | ||
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{{ritual|Shared Emotions | {{ritual|Shared Emotions| | ||
Each {{gloss|Participant}} gains the following {{gloss|Enhancement}}: “You may call {{call|EFFECT}}: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”.}} | |||
Each {{gloss|Participant}} gains the following {{gloss|Enhancement}}: “You may call {{call|EFFECT}}: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”. | |||
After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, you may call “{{call|COMPEL}} 2,: You feel a desire to tell me about yourself. This lasts 5 minutes”. This can give a voice to inanimate objects, creatures or spell effects. Inanimate things will have no memory. | {{Ability|Gossip| | ||
After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, you may call “{{call|COMPEL}} 2,: You feel a desire to tell me about yourself. This lasts 5 minutes”. This can give a voice to inanimate objects, creatures or spell effects. Inanimate things will have no memory.}} | |||
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|{{nowrap|Psychomancy 3}} | |{{nowrap|Psychomancy 3}} | ||
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{{Ritual|Empower Totem | {{Ritual|Empower Totem{{ref}}| | ||
You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named Emotion or Drug Effect. {{gloss|Totems}} may be hidden in sealed containers, used to poison drinks, etc. A {{gloss|Totem}} is a Strength 3 {{gloss|Effect}}. You may make up to 3 {{gloss|Totems}} + up to 4 per additional {{gloss|Participant}} with this {{gloss|Ritual}}. {{gloss|Totems}} cost 2 {{gloss|Ducatto}} each to make.}} | |||
You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named Emotion or Drug Effect. {{gloss|Totems}} may be hidden in sealed containers, used to poison drinks, etc. A {{gloss|Totem}} is a Strength 3 {{gloss|Effect}}. You may make up to 3 {{gloss|Totems}} + up to 4 per additional {{gloss|Participant}} with this {{gloss|Ritual}}. {{gloss|Totems}} cost 2 {{gloss|Ducatto}} each to make. | |||
This {{gloss|Ritual}} will give you an impression of emotions or past dramatic events associated with any one object that each {{gloss|Participant}} is touching during the {{gloss|Ritual}}. Doing this more than once on the same object or area counts as a second cast on the same target. | {{Ritual|An Echo Remains{{ref}}| | ||
This {{gloss|Ritual}} will give you an impression of emotions or past dramatic events associated with any one object that each {{gloss|Participant}} is touching during the {{gloss|Ritual}}. Doing this more than once on the same object or area counts as a second cast on the same target.}} | |||
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|{{nowrap|Psychomancy 4}} | |{{nowrap|Psychomancy 4}} | ||
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{{Ritual|Gentle Reminder | {{Ritual|Gentle Reminder| | ||
You may Place an Strength 4 {{gloss|Effect}} on a {{gloss|character}} present during the {{gloss|Ritual}} to make them associate a person, object or symbol with a given {{gloss|Emotion}}. Whenever they see that thing, they will feel that {{gloss|Emotion}} for a moment. This lasts 1 day, With more {{gloss|participants}} you can attempt to increase the duration, number of targets or strength of emotion felt by the targets.}} | |||
You may Place an Strength 4 {{gloss|Effect}} on a {{gloss|character}} present during the {{gloss|Ritual}} to make them associate a person, object or symbol with a given {{gloss|Emotion}}. Whenever they see that thing, they will feel that {{gloss|Emotion}} for a moment. This lasts 1 day, With more {{gloss|participants}} you can attempt to increase the duration, number of targets or strength of emotion felt by the targets. | |||
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|{{nowrap|Psychomancy 5 {{locked}}}} | |{{nowrap|Psychomancy 5 {{locked}}}} | ||
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{{Ability|Extremes of Feeling | {{Ability|Extremes of Feeling| | ||
You may now use Empower Totem with the following {{gloss|Emotion}} effects, for double the normal cost: Agony, Euphoria.}} | |||
You may now use Empower Totem with the following {{gloss|Emotion}} effects, for double the normal cost: Agony, Euphoria. | |||
You may place {{gloss|Emotion}} effects on inanimate objects or entire areas. Anyone in the area or touching/owning the object will take the {{gloss|effect}}. Sufficiently powerful castings of this may be used to create {{gloss|Sprites}} bound to a location. Weaker castings allow results such as placing an {{gloss|Emotion}} on everyone in the room. | {{Ability|Haunt{{ref}}| | ||
You may place {{gloss|Emotion}} effects on inanimate objects or entire areas. Anyone in the area or touching/owning the object will take the {{gloss|effect}}. Sufficiently powerful castings of this may be used to create {{gloss|Sprites}} bound to a location. Weaker castings allow results such as placing an {{gloss|Emotion}} on everyone in the room.}} | |||
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Revision as of 14:21, 23 September 2014
Skill | Effect |
---|---|
Psychomancy 1 |
Ability - Inspire Feelings
|
Psychomancy 2 |
Ritual - Shared Emotions
Ability - Gossip
|
Psychomancy 3 |
Ritual - Empower Totem
Ritual - An Echo Remains
|
Psychomancy 4 |
Ritual - Gentle Reminder
|
Psychomancy 5 |
Ability - Extremes of Feeling
Ability - Haunt
|