Prof:Biomancy: Difference between revisions
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|{{nowrap|Biomancy 1}} |
|{{nowrap|Biomancy 1}} |
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− | {{ability|Arcane Mark |
+ | {{ability|Arcane Mark| |
⚫ | With 10 seconds of appropriate roleplay on an unresisting target, spend 1 {{gloss|Stamina}} to place a cosmetic {{gloss|Effect}} on a character. Without their consent, the best you can place is a crude brand, phrase or symbol. On a willing target, you may make more complex designs. This is a Strength 2 {{gloss|Effect}}. You may spend addition {{gloss|Stamina}} to increase the {{gloss|Effect}} by the number of {{gloss|Stamina}} spent. Get {{gloss|OC}} permission before drawing on or touching anyone.}} |
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⚫ | With 10 seconds of appropriate roleplay on an unresisting target, spend 1 {{gloss|Stamina}} to place a cosmetic {{gloss|Effect}} on a character. Without their consent, the best you can place is a crude brand, phrase or symbol. On a willing target, you may make more complex designs. This is a Strength 2 {{gloss|Effect}}. You may spend addition {{gloss|Stamina}} to increase the {{gloss|Effect}} by the number of {{gloss|Stamina}} spent. Get {{gloss|OC}} permission before drawing on or touching anyone. |
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|{{nowrap|Biomancy 2}} |
|{{nowrap|Biomancy 2}} |
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− | {{Ritual|Glamer |
+ | {{Ritual|Glamer{{ref}}| |
⚫ | This creates a Strength 2 {{gloss|Enhancement}} for one week on a single willing participant. This {{gloss|Enhancement}} can be expended to make extensive cosmetic changes to yourself. More Participants means more changes, up to changing racial physrep. Doing this will allow you to make downtime actions with a chance of not being recognised. You cannot disguise as a particular person.}} |
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⚫ | This creates a Strength 2 {{gloss|Enhancement}} for one week on a single willing participant. This {{gloss|Enhancement}} can be expended to make extensive cosmetic changes to yourself. More Participants means more changes, up to changing racial physrep. Doing this will allow you to make downtime actions with a chance of not being recognised. You cannot disguise as a particular person. |
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|{{nowrap|Biomancy 3}} |
|{{nowrap|Biomancy 3}} |
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− | {{Ritual|Protective Enhancement |
+ | {{Ritual|Protective Enhancement| |
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Requires at least 3 Participants. Places an {{gloss|Enhancement}} on the Leader of the ritual. Activate this {{gloss|Enhancement}} to gain one {{call|RESIST}} to the whole of any damaging call or bow/crossbow shot for the current or next {{gloss|Encounter}}. |
Requires at least 3 Participants. Places an {{gloss|Enhancement}} on the Leader of the ritual. Activate this {{gloss|Enhancement}} to gain one {{call|RESIST}} to the whole of any damaging call or bow/crossbow shot for the current or next {{gloss|Encounter}}. |
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You must use this {{call|RESIST}} if you are targeted by a call with {{call|MAGIC}} in it. |
You must use this {{call|RESIST}} if you are targeted by a call with {{call|MAGIC}} in it. |
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− | Larger rituals can potentially add more {{gloss|Enhancement}}s to the Leader. This is a Strength 3 {{gloss|Effect}}. |
+ | Larger rituals can potentially add more {{gloss|Enhancement}}s to the Leader. This is a Strength 3 {{gloss|Effect}}.}} |
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|{{nowrap|Biomancy 4}} |
|{{nowrap|Biomancy 4}} |
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− | {{Ritual|The Spirit is Willing |
+ | {{Ritual|The Spirit is Willing| |
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Place one of the following Strength 4 {{gloss|Effects}} on someone for a week. Target cannot have more than one of these active at the same time. Requires 4 Participants for full effect. |
Place one of the following Strength 4 {{gloss|Effects}} on someone for a week. Target cannot have more than one of these active at the same time. Requires 4 Participants for full effect. |
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;Inured to Pain |
;Inured to Pain |
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:You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your {{gloss|bleed time}} increases by 60 seconds. |
:You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your {{gloss|bleed time}} increases by 60 seconds. |
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;Unstoppable |
;Unstoppable |
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− | :You may regenerate your {{gloss|Hits}} and Restore {{call|CRUSH}}ed Limbs with 30 seconds of meditation, and do not take {{gloss|Wounds}} from this. |
+ | :You may regenerate your {{gloss|Hits}} and Restore {{call|CRUSH}}ed Limbs with 30 seconds of meditation, and do not take {{gloss|Wounds}} from this.}} |
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|{{nowrap|Biomancy 5 {{locked}}}} |
|{{nowrap|Biomancy 5 {{locked}}}} |
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− | {{Ritual|The Flesh is Clay |
+ | {{Ritual|The Flesh is Clay{{ref}}| |
⚫ | You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having Participants trained in Medicine may help. Get {{gloss|OC}} permission before drawing on or touching anyone. This is permanent, it is not an {{gloss|Effect}}.}} |
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⚫ | You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having Participants trained in Medicine may help. Get {{gloss|OC}} permission before drawing on or touching anyone. This is permanent, it is not an {{gloss|Effect}}. |
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Revision as of 13:09, 23 September 2014
Skill | Effect |
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Biomancy 1 |
Ability - Arcane Mark
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Biomancy 2 |
Ritual - Glamer
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Biomancy 3 |
Ritual - Protective Enhancement
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Biomancy 4 |
Ritual - The Spirit is Willing
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Biomancy 5 |
Ritual - The Flesh is Clay
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