The Factions: Difference between revisions
From NFNC
No edit summary |
|||
Line 1: | Line 1: | ||
+ | The player characters (PCs) are all agents of one of the Treaty of Ozgur Sehir Signatory Factions. These are the main bodies that hold diplomatic power in the world, and each has very different goals, play-styles and inspirations. |
||
− | Text about what the factions are: |
||
− | words words words |
||
== The Treaty == |
== The Treaty == |
Revision as of 00:06, 21 September 2014
The player characters (PCs) are all agents of one of the Treaty of Ozgur Sehir Signatory Factions. These are the main bodies that hold diplomatic power in the world, and each has very different goals, play-styles and inspirations.
The Treaty
The treaty that resulted from The War of Igimund's Rift, and the law that resulted from it.
The Nations
Bit about nations:
The Hegemony
The Hegemony are a large militia formed from the remnants of the Unnamed Empire, whose goal is to spread their influence across the varied lands.
The Democracy
The Democracy are a body devoted to maintaining the hard-fought peace, a faction based around bureaucracy and research.
The Vendicsal
The Vendicsal are a loosely organized group of raiders, who aim to profit from the new portal.
The Churches
Bit about churches
The Explorer
hfsakldkflas
The Aspirant
alabsfbkdsas
The Celebrant
asflbsbdfk;sadfas
The Builder
falsbfkajdsbflksa
The Guilds
Bit about guilds
The Guild of Antiquarians
asnfjkdsanfasnd
The Guild of Caravaneers
afdsafdsafadsfas
The Guild of Mages
safdfdsafdsa