Main Page: Difference between revisions
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*Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day. |
*Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day. |
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*Armour has been clarified. A character never gains current hits by putting on armour. If they have lost hits and remove armour they drop to 1 Hit. |
*Armour has been clarified. A character never gains current hits by putting on armour. If they have lost hits and remove armour they drop to 1 Hit. |
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+ | *Orisons from the Transmutation skill clarified. |
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+ | **You get all the examples which are appropriate to your Paradigm. You may research more as a [[Downtime|Major Action]]. |
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+ | **Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities. |
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Please email feedback to [mailto:larp-feedback@srcf.net larp-feedback@srcf.net]. We will be reviewing the rules after the first term and may make changes over the Christmas break. We will not make any major changes before then unless there is a clear game balance issue. |
Please email feedback to [mailto:larp-feedback@srcf.net larp-feedback@srcf.net]. We will be reviewing the rules after the first term and may make changes over the Christmas break. We will not make any major changes before then unless there is a clear game balance issue. |
Revision as of 12:07, 21 October 2014
No Flag, No Country: The Manual
Introduction
Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.
Your PC is sufficiently trusted to be allowed unrestricted access during these times. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on.
You will get personal objectives sent to you from your factions, and completing these will put you in better standing and potentially get you more resources or responsibility.
You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...
The year is 614 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.
Announcements
Interactive
Fri 17 Oct, 7pm, Unitarian Church Hall, Victoria St http://map.cam.ac.uk/Victoria+Street#52.205058,0.126564,17#52.205058,0.126564,17
Linear
Sat 18 Oct, 1pm, Grantchester Meadows car park, north end of Granchester Meadows. Walking party 12.30pm at Queens' College.
Development notice
The wiki currently has enough information on the setting and rules to make a character and play the game. We will be adding further minor setting info and OC information as the game progresses.
Recent Notable Changes:
- IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
- Rules for the Catch Breath ability have been changed. See here
- Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day.
- Armour has been clarified. A character never gains current hits by putting on armour. If they have lost hits and remove armour they drop to 1 Hit.
- Orisons from the Transmutation skill clarified.
- You get all the examples which are appropriate to your Paradigm. You may research more as a Major Action.
- Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
Please email feedback to larp-feedback@srcf.net. We will be reviewing the rules after the first term and may make changes over the Christmas break. We will not make any major changes before then unless there is a clear game balance issue.
Setting | Rules | Helpful Pages |
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