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* '''Recent Notable Changes:'''
 
* '''Recent Notable Changes:'''
 
* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
 
* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
* Rules for the ''Catch Breath'' ability have been changed.
+
* Rules for the ''Catch Breath'' ability have been changed. [[General_Rules#Player_Character_Specifics|See here]]
 
*Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day.
 
*Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day.
   
[[General_Rules#Player_Character_Specifics|See here]]
 
 
Please email any feedback to [mailto:larp-feedback@srcf.net larp-feedback@srcf.net].
 
Please email any feedback to [mailto:larp-feedback@srcf.net larp-feedback@srcf.net].
   

Revision as of 08:00, 15 October 2014

No Flag, No Country: The Manual

Announcements

Development notice

The wiki currently has enough information on the setting and rules to make a character and play the game. We will be adding further minor setting info and OC information as the game progresses.

  • Recent Notable Changes:
  • IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
  • Rules for the Catch Breath ability have been changed. See here
  • Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day.

Please email any feedback to larp-feedback@srcf.net.

Introduction

Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.

Your PC is sufficiently trusted to be allowed unrestricted access during these times. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on.

You will get personal objectives sent to you from your factions, and completing these will put you in better standing and potentially get you more resources or responsibility.

You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...


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