Revenant: Difference between revisions
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All revenants have the following properties: |
All revenants have the following properties: |
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* They are roleplayed as juddering bodies. |
* They are roleplayed as juddering bodies. |
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− | * A character may control upto two |
+ | * A character may control upto two revenants at a time. |
− | * When |
+ | * When a revenant reaches 0 {{gloss|hits}}, it is destroyed. |
* You cannot reanimate the same body twice. |
* You cannot reanimate the same body twice. |
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− | * Revenants don’t regenerate Hits or Stamina and can’t be healed by anything but Necromancy 3. |
+ | * Revenants don’t regenerate {{gloss|Hits}} or {{gloss|Stamina}} and can’t be healed by anything but [[Prof:Necromancy|Necromancy]] 3. |
− | * Revenants are immune to COMPEL or any other mental effect. |
+ | * Revenants are immune to {{call|COMPEL}} or any other mental effect. |
− | * Revenants can imply SINGLE with a one-handed weapon. |
+ | * Revenants can imply {{call|SINGLE}} with a {{gloss|one-handed weapon}}. |
− | * Multiple masters tend to interfere with the control signals of |
+ | * Multiple masters tend to interfere with the control signals of revenants. It’s a bad idea to keep your revenants near revenants controlled by another character, as they behave unpredictably or may spontaneously deanimate. |
− | * Revenants tend to deanimate near the Portal. A 5 minute exposure, or two shorter exposures in one day will cause most |
+ | * Revenants tend to deanimate near the {{gloss|Portal}}. A 5 minute exposure, or two shorter exposures in one day will cause most revenants to die. |
== Corpus Revenants == |
== Corpus Revenants == |
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− | Revenants created by the [[Skill:Corpus|Corpus]] skills die at their next REFRESH. |
+ | Revenants created by the [[Skill:Corpus|Corpus]] skills die at their next {{call|REFRESH}}. |
== Necromancy Revenants == |
== Necromancy Revenants == |
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Revenants created by the [[Prof:Necromancy|Necromancy]] skills have the following extra properties: |
Revenants created by the [[Prof:Necromancy|Necromancy]] skills have the following extra properties: |
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− | * They will obey the orders of their creator and anyone who participated in an upgrade ritual on them. |
+ | * They will obey the orders of their creator and anyone who participated in an upgrade {{gloss|ritual}} on them. |
− | * They have 1 hit by default. |
+ | * They have 1 {{gloss|hit}} by default. |
* Revenants can be optimised either for combat strength or for a semblance of intelligence and the ability to perform complex tasks. |
* Revenants can be optimised either for combat strength or for a semblance of intelligence and the ability to perform complex tasks. |
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− | ** “Worker” |
+ | ** “Worker” revenants are of little use in combat, but it is possible to command gangs of them. |
** “Warrior” revenants either need to be bound to a specific place or patrol route as guards, “recharged” regularly, or used as expendable troops with a lifespan of mere minutes. |
** “Warrior” revenants either need to be bound to a specific place or patrol route as guards, “recharged” regularly, or used as expendable troops with a lifespan of mere minutes. |
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− | Demons are known to have ways of making |
+ | {{gloss|Demons}} are known to have ways of making revenants which have various degrees of memory and personality. The means is uncertain, and {{gloss|Explorer}}’s church considers these to be utterly abominable. |
Revision as of 21:17, 15 September 2014
Revenants are mobile bodies that are created by either the Necromancy ritual tree or the Corpus mystic tree.
All Revenants
All revenants have the following properties:
- They are roleplayed as juddering bodies.
- A character may control upto two revenants at a time.
- When a revenant reaches 0 hits, it is destroyed.
- You cannot reanimate the same body twice.
- Revenants don’t regenerate Hits or Stamina and can’t be healed by anything but Necromancy 3.
- Revenants are immune to COMPEL or any other mental effect.
- Revenants can imply SINGLE with a one-handed weapon.
- Multiple masters tend to interfere with the control signals of revenants. It’s a bad idea to keep your revenants near revenants controlled by another character, as they behave unpredictably or may spontaneously deanimate.
- Revenants tend to deanimate near the Portal. A 5 minute exposure, or two shorter exposures in one day will cause most revenants to die.
Corpus Revenants
Revenants created by the Corpus skills die at their next REFRESH.
Necromancy Revenants
Revenants created by the Necromancy skills have the following extra properties:
- They will obey the orders of their creator and anyone who participated in an upgrade ritual on them.
- They have 1 hit by default.
- Revenants can be optimised either for combat strength or for a semblance of intelligence and the ability to perform complex tasks.
- “Worker” revenants are of little use in combat, but it is possible to command gangs of them.
- “Warrior” revenants either need to be bound to a specific place or patrol route as guards, “recharged” regularly, or used as expendable troops with a lifespan of mere minutes.
Demons are known to have ways of making revenants which have various degrees of memory and personality. The means is uncertain, and Explorer’s church considers these to be utterly abominable.