Prof:Psychomancy: Difference between revisions

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{{gloss|Ability}} - ''Inspire Feelings''
 
{{gloss|Ability}} - ''Inspire Feelings''
   
After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 Stamina and tell them “EFFECT: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”
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After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 {{gloss|Stamina}} and tell them “{{call|EFFECT}}: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”
 
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|{{nowrap|Psychomancy 2}}
 
|{{nowrap|Psychomancy 2}}
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{{gloss|Ritual}} - ''Shared Emotions''
 
{{gloss|Ritual}} - ''Shared Emotions''
   
Each Participant gains the following Enhancement: “You may call EFFECT: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”.
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Each {{gloss|Participant}} gains the following {{gloss|Enhancement}}: “You may call {{call|EFFECT}}: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”.
   
 
{{gloss|Ability}} - ''Gossip''
 
{{gloss|Ability}} - ''Gossip''
   
After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, you may call “COMPEL 2,: You feel a desire to tell me about yourself. This lasts 5 minutes”. This can give a voice to inanimate objects, creatures or spell effects. Inanimate things will have no memory.
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After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, you may call “{{call|COMPEL}} 2,: You feel a desire to tell me about yourself. This lasts 5 minutes”. This can give a voice to inanimate objects, creatures or spell effects. Inanimate things will have no memory.
 
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|{{nowrap|Psychomancy 3}}
 
|{{nowrap|Psychomancy 3}}
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{{gloss|Ritual}} - ''Empower Totem''
 
{{gloss|Ritual}} - ''Empower Totem''
   
You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named Emotion or Drug Effect. Totems may be hidden in sealed containers, used to poison drinks, etc. A Totem is a Strength 3 Effect. You may make up to 3 Totems + up to 4 per additional Participant with this Ritual. Totems cost 2 Ducatto each to make.
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You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named Emotion or Drug Effect. {{gloss|Totems}} may be hidden in sealed containers, used to poison drinks, etc. A {{gloss|Totem}} is a Strength 3 {{gloss|Effect}}. You may make up to 3 {{gloss|Totems}} + up to 4 per additional {{gloss|Participant}} with this {{gloss|Ritual}}. {{gloss|Totems}} cost 2 {{gloss|Ducatto}} each to make.
   
 
{{gloss|Ritual}} - ''An Echo Remains''
 
{{gloss|Ritual}} - ''An Echo Remains''
   
This Ritual will give you an impression of emotions or past dramatic events associated with any one object that each Participant is touching during the Ritual. Doing this more than once on the same object or area counts as a second cast on the same target.
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This {{gloss|Ritual}} will give you an impression of emotions or past dramatic events associated with any one object that each {{gloss|Participant}} is touching during the {{gloss|Ritual}}. Doing this more than once on the same object or area counts as a second cast on the same target.
 
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|{{nowrap|Psychomancy 4}}
 
|{{nowrap|Psychomancy 4}}
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{{gloss|Ritual}} - ''Gentle Reminder''
 
{{gloss|Ritual}} - ''Gentle Reminder''
   
You may Place an Strength 4 Effect on a character present during the Ritual to make them associate a person, object or symbol with a given Emotion. Whenever they see that thing, they will feel that Emotion for a moment. This lasts 1 day, With more participants you can attempt to increase the duration, number of targets or strength of emotion felt by the targets.
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You may Place an Strength 4 {{gloss|Effect}} on a {{gloss|character}} present during the {{gloss|Ritual}} to make them associate a person, object or symbol with a given {{gloss|Emotion}}. Whenever they see that thing, they will feel that {{gloss|Emotion}} for a moment. This lasts 1 day, With more {{gloss|participants}} you can attempt to increase the duration, number of targets or strength of emotion felt by the targets.
 
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|{{nowrap|Psychomancy 5 {{locked}}}}
 
|{{nowrap|Psychomancy 5 {{locked}}}}
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{{gloss|Ability}} - ''Extremes of Feeling''
 
{{gloss|Ability}} - ''Extremes of Feeling''
   
You may now use Empower Totem with the following Emotion effects, for double the normal cost: Agony, Euphoria.
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You may now use Empower Totem with the following {{gloss|Emotion}} effects, for double the normal cost: Agony, Euphoria.
   
 
{{gloss|Ritual}} - ''Haunt''
 
{{gloss|Ritual}} - ''Haunt''
   
You may place Emotion effects on inanimate objects or entire areas. Anyone in the area or touching/owning the object will take the effect. Sufficiently powerful castings of this may be used to create Sprites bound to a location. Weaker castings allow results such as placing an Emotion on everyone in the room.
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You may place {{gloss|Emotion}} effects on inanimate objects or entire areas. Anyone in the area or touching/owning the object will take the {{gloss|effect}}. Sufficiently powerful castings of this may be used to create {{gloss|Sprites}} bound to a location. Weaker castings allow results such as placing an {{gloss|Emotion}} on everyone in the room.
 
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Revision as of 14:49, 15 September 2014

<<< Back to Skills

The skills of Psychomancy can create a number of effects, these are categorised into Emotions and Drugs. They are listed below:

Emotions

Anger, Calm, Sorrow, Joy, Regret, Pride, Fear, Courage, Passion, Impulsiveness.

Other emotions may be available at Ref discretion.

Drugs

The Drug effects all last for around 30 minutes:

Sedative
EFFECT: You feel a sense of calm and disconnection from the world.
Stimulant
EFFECT: You feel a sense of wakefulness, power and confidence.
Hallucinogen
EFFECT: You are easily distracted and see odd flashes of colour.
Anaesthetic
EFFECT: Your feelings of pain are hugely reduced.


Skill Effect
Psychomancy 1

Ability - Inspire Feelings

After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 Stamina and tell them “EFFECT: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”

Psychomancy 2

Ritual - Shared Emotions

Each Participant gains the following Enhancement: “You may call EFFECT: YOU BEGIN TO FEEL [Emotion] for at least 5 minutes”.

Ability - Gossip

After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, you may call “COMPEL 2,: You feel a desire to tell me about yourself. This lasts 5 minutes”. This can give a voice to inanimate objects, creatures or spell effects. Inanimate things will have no memory.

Psychomancy 3

(Requires a Ref)

Ritual - Empower Totem

You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named Emotion or Drug Effect. Totems may be hidden in sealed containers, used to poison drinks, etc. A Totem is a Strength 3 Effect. You may make up to 3 Totems + up to 4 per additional Participant with this Ritual. Totems cost 2 Ducatto each to make.

Ritual - An Echo Remains

This Ritual will give you an impression of emotions or past dramatic events associated with any one object that each Participant is touching during the Ritual. Doing this more than once on the same object or area counts as a second cast on the same target.

Psychomancy 4

Ritual - Gentle Reminder

You may Place an Strength 4 Effect on a character present during the Ritual to make them associate a person, object or symbol with a given Emotion. Whenever they see that thing, they will feel that Emotion for a moment. This lasts 1 day, With more participants you can attempt to increase the duration, number of targets or strength of emotion felt by the targets.

Psychomancy 5

Ability - Extremes of Feeling

You may now use Empower Totem with the following Emotion effects, for double the normal cost: Agony, Euphoria.

Ritual - Haunt

You may place Emotion effects on inanimate objects or entire areas. Anyone in the area or touching/owning the object will take the effect. Sufficiently powerful castings of this may be used to create Sprites bound to a location. Weaker castings allow results such as placing an Emotion on everyone in the room.