How to Create a Character: Difference between revisions
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+ | ==Picking a concept== |
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− | Coming soon. A guide to how to come up with a concept and set of skill picks for your Player Character. |
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+ | ===High concept=== |
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+ | This is a popular place to start. If you can describe your character in one sentence, you've got a good starting point. |
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+ | ==Picking a personality== |
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+ | ==Picking a Faction== |
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+ | ==Picking Skills== |
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+ | ==Costume== |
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+ | There is a more extensive list of kit suggestions for each Faction in their individual pages, but mostly kit is "Generic fantasy". A good rule of thumb is "Does it look vaguely like something before the 16th Century if you squint?". We don't want to discourage people from re-purposing modern clothing to look IC, but we'd like you not to turn up in inappropriate historical kit like top hats, tricorns and frock coats. |
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[[Category:Rules]] |
[[Category:Rules]] |
Revision as of 12:27, 6 October 2014
Picking a concept
High concept
This is a popular place to start. If you can describe your character in one sentence, you've got a good starting point.
Picking a personality
Picking a Faction
Picking Skills
Costume
There is a more extensive list of kit suggestions for each Faction in their individual pages, but mostly kit is "Generic fantasy". A good rule of thumb is "Does it look vaguely like something before the 16th Century if you squint?". We don't want to discourage people from re-purposing modern clothing to look IC, but we'd like you not to turn up in inappropriate historical kit like top hats, tricorns and frock coats.