How to Create a Character: Difference between revisions

From No Flag No Country

No edit summary
Jim (talk | contribs)
No edit summary
Line 1: Line 1:
Coming soon. A guide to how to come up with a concept and set of skill picks for your Player Character.
==Picking a concept==
===High concept===
This is a popular place to start. If you can describe your character in one sentence, you've got a good starting point.
 
==Picking a personality==
 
==Picking a Faction==
 
==Picking Skills==
 
==Costume==
There is a more extensive list of kit suggestions for each Faction in their individual pages, but mostly kit is "Generic fantasy". A good rule of thumb is "Does it look vaguely like something before the 16th Century if you squint?". We don't want to discourage people from re-purposing modern clothing to look IC, but we'd like you not to turn up in inappropriate historical kit like top hats, tricorns and frock coats.


[[Category:Rules]]
[[Category:Rules]]
[[Category:Unfinished]]
[[Category:Unfinished]]

Revision as of 13:27, 6 October 2014

Picking a concept

High concept

This is a popular place to start. If you can describe your character in one sentence, you've got a good starting point.

Picking a personality

Picking a Faction

Picking Skills

Costume

There is a more extensive list of kit suggestions for each Faction in their individual pages, but mostly kit is "Generic fantasy". A good rule of thumb is "Does it look vaguely like something before the 16th Century if you squint?". We don't want to discourage people from re-purposing modern clothing to look IC, but we'd like you not to turn up in inappropriate historical kit like top hats, tricorns and frock coats.