How to Create a Character: Difference between revisions
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==Picking a concept== | |||
===High concept=== | |||
This is a popular place to start. If you can describe your character in one sentence, you've got a good starting point. | |||
==Picking a personality== | |||
==Picking a Faction== | |||
==Picking Skills== | |||
==Costume== | |||
There is a more extensive list of kit suggestions for each Faction in their individual pages, but mostly kit is "Generic fantasy". A good rule of thumb is "Does it look vaguely like something before the 16th Century if you squint?". We don't want to discourage people from re-purposing modern clothing to look IC, but we'd like you not to turn up in inappropriate historical kit like top hats, tricorns and frock coats. | |||
[[Category:Rules]] | [[Category:Rules]] | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 13:27, 6 October 2014
Picking a concept
High concept
This is a popular place to start. If you can describe your character in one sentence, you've got a good starting point.
Picking a personality
Picking a Faction
Picking Skills
Costume
There is a more extensive list of kit suggestions for each Faction in their individual pages, but mostly kit is "Generic fantasy". A good rule of thumb is "Does it look vaguely like something before the 16th Century if you squint?". We don't want to discourage people from re-purposing modern clothing to look IC, but we'd like you not to turn up in inappropriate historical kit like top hats, tricorns and frock coats.