Prof:Talismancy: Difference between revisions
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{{Ritual|Petty Talismancy{{ref}}| | {{Ritual|Petty Talismancy{{ref}}| | ||
Create a {{gloss| | Create a {{gloss|talisman}} that stores any {{gloss|spell}} or {{gloss|strike}} costing 2 or fewer {{gloss|stamina}}. This {{gloss|ritual}} requires an {{gloss|blank talisman}} and the appropriate {{gloss|spell}}/{{gloss|strike}} being used on the {{gloss|blank talisman}} by one of the {{gloss|participants}}. Creating a {{gloss|talisman}} can only be done at a workshop in {{gloss|downtime}} or at the {{gloss|portal}}. {{gloss|Talismans}} cost 8 {{gloss|Ducatto}} + 8 {{gloss|Ducatto}}/level to create.}} | ||
{{Ritual|Salvage{{ref}}| | {{Ritual|Salvage{{ref}}| | ||
Break down an existing {{gloss| | Break down an existing {{gloss|talisman}} or {{gloss|magic item}} into valuable spare parts. Needs 1 {{gloss|participant}} per level of the item. Must be done at a {{gloss|portal}}. Requires a bead draw. White gives 25% of the value, Red 75%, black gives nothing and the {{gloss|leader}} takes a {{gloss|wound}} as the item explodes.}} | ||
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|{{nowrap|Talismancy 2}} | |{{nowrap|Talismancy 2}} | ||
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{{Ritual|Artifice{{ref}}| | {{Ritual|Artifice{{ref}}| | ||
Make and recharge {{gloss| | Make and recharge a {{gloss|magic item}} that replicates a single L1 or 2 profession or combat {{gloss|skill}} other than Talismancy. One {{gloss|participant}} must know the {{gloss|skill}} you are creating an item for. The target is an object to be empowered. | ||
*L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge. | *L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge. | ||
*L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}} | *L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}} | ||
{{Ability|Custom Job| | {{Ability|Custom Job| | ||
Each week you may make or recharge a single {{gloss| | Each week you may make or recharge a single {{gloss|magic item}} that only works for yourself. This costs 0 {{gloss|Ducatto}}.}} | ||
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|{{nowrap|Talismancy 3}} | |{{nowrap|Talismancy 3}} | ||
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{{Ritual|Greater Talismancy| | {{Ritual|Greater Talismancy| | ||
As ''Petty Talismancy'' but for a {{gloss| | As ''Petty Talismancy'' but for a {{gloss|spell}} or {{gloss|strike}} costing 3 or fewer {{gloss|stamina}}.}} | ||
{{Ability|Efficiency| | {{Ability|Efficiency| | ||
You may use an extra {{gloss| | You may use an extra {{gloss|talisman}} per day.}} | ||
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|{{nowrap|Talismancy 4}} | |{{nowrap|Talismancy 4}} | ||
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{{Ability|Masterpiece| | {{Ability|Masterpiece| | ||
You may make and recharge a {{gloss| | You may make and recharge a {{gloss|personal magical device}}. This costs no money to create or recharge, does not count as your one{{gloss|magic item}}, is permanently {{gloss|attuned}} to you and can replicate a single L1-3 {{gloss|skill}}.}} | ||
{{Ritual|Attunement| | {{Ritual|Attunement| | ||
Perform this {{gloss| | Perform this {{gloss|ritual}} with someone who knows the {{gloss|skill}} you want your {{gloss|personal device}} to copy. Your {{gloss|personal device}} now holds that {{gloss|skill}} for you. You may only update your device once a week.}} | ||
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|{{nowrap|Talismancy 5 {{locked}}}} | |{{nowrap|Talismancy 5 {{locked}}}} | ||
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{{Ability|Prototype{{ref}}| | {{Ability|Prototype{{ref}}| | ||
Can attempt to create novel | Can attempt to create novel {{gloss|magic items}} or {{gloss|talismans}} with effects similar to known {{gloss|skills}} or entirely novel functions. Expense may vary.}} | ||
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Revision as of 18:44, 26 September 2014
Skill | Effect |
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Talismancy 1 |
Ritual - Petty Talismancy
Ritual - Salvage
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Talismancy 2 |
Ritual - Artifice
Ability - Custom Job
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Talismancy 3 |
Ritual - Greater Talismancy
Ability - Efficiency
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Talismancy 4 |
Ability - Masterpiece
Ritual - Attunement
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Talismancy 5 |
Ability - Prototype
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