Prof:Talismancy: Difference between revisions
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{{Ritual|Petty Talismancy{{ref}}| |
{{Ritual|Petty Talismancy{{ref}}| |
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− | Create a {{gloss| |
+ | Create a {{gloss|talisman}} that stores any {{gloss|spell}} or {{gloss|strike}} costing 2 or fewer {{gloss|stamina}}. This {{gloss|ritual}} requires an {{gloss|blank talisman}} and the appropriate {{gloss|spell}}/{{gloss|strike}} being used on the {{gloss|blank talisman}} by one of the {{gloss|participants}}. Creating a {{gloss|talisman}} can only be done at a workshop in {{gloss|downtime}} or at the {{gloss|portal}}. {{gloss|Talismans}} cost 8 {{gloss|Ducatto}} + 8 {{gloss|Ducatto}}/level to create.}} |
{{Ritual|Salvage{{ref}}| |
{{Ritual|Salvage{{ref}}| |
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− | Break down an existing {{gloss| |
+ | Break down an existing {{gloss|talisman}} or {{gloss|magic item}} into valuable spare parts. Needs 1 {{gloss|participant}} per level of the item. Must be done at a {{gloss|portal}}. Requires a bead draw. White gives 25% of the value, Red 75%, black gives nothing and the {{gloss|leader}} takes a {{gloss|wound}} as the item explodes.}} |
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|{{nowrap|Talismancy 2}} |
|{{nowrap|Talismancy 2}} |
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{{Ritual|Artifice{{ref}}| |
{{Ritual|Artifice{{ref}}| |
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− | Make and recharge {{gloss| |
+ | Make and recharge a {{gloss|magic item}} that replicates a single L1 or 2 profession or combat {{gloss|skill}} other than Talismancy. One {{gloss|participant}} must know the {{gloss|skill}} you are creating an item for. The target is an object to be empowered. |
*L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge. |
*L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge. |
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*L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}} |
*L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}} |
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{{Ability|Custom Job| |
{{Ability|Custom Job| |
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− | Each week you may make or recharge a single {{gloss| |
+ | Each week you may make or recharge a single {{gloss|magic item}} that only works for yourself. This costs 0 {{gloss|Ducatto}}.}} |
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|{{nowrap|Talismancy 3}} |
|{{nowrap|Talismancy 3}} |
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{{Ritual|Greater Talismancy| |
{{Ritual|Greater Talismancy| |
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− | As ''Petty Talismancy'' but for a {{gloss| |
+ | As ''Petty Talismancy'' but for a {{gloss|spell}} or {{gloss|strike}} costing 3 or fewer {{gloss|stamina}}.}} |
{{Ability|Efficiency| |
{{Ability|Efficiency| |
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− | You may use an extra {{gloss| |
+ | You may use an extra {{gloss|talisman}} per day.}} |
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|{{nowrap|Talismancy 4}} |
|{{nowrap|Talismancy 4}} |
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{{Ability|Masterpiece| |
{{Ability|Masterpiece| |
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− | You may make and recharge a {{gloss| |
+ | You may make and recharge a {{gloss|personal magical device}}. This costs no money to create or recharge, does not count as your one{{gloss|magic item}}, is permanently {{gloss|attuned}} to you and can replicate a single L1-3 {{gloss|skill}}.}} |
{{Ritual|Attunement| |
{{Ritual|Attunement| |
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− | Perform this {{gloss| |
+ | Perform this {{gloss|ritual}} with someone who knows the {{gloss|skill}} you want your {{gloss|personal device}} to copy. Your {{gloss|personal device}} now holds that {{gloss|skill}} for you. You may only update your device once a week.}} |
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|{{nowrap|Talismancy 5 {{locked}}}} |
|{{nowrap|Talismancy 5 {{locked}}}} |
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{{Ability|Prototype{{ref}}| |
{{Ability|Prototype{{ref}}| |
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− | Can attempt to create novel |
+ | Can attempt to create novel {{gloss|magic items}} or {{gloss|talismans}} with effects similar to known {{gloss|skills}} or entirely novel functions. Expense may vary.}} |
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Revision as of 17:44, 26 September 2014
Skill | Effect |
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Talismancy 1 |
Ritual - Petty Talismancy
Ritual - Salvage
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Talismancy 2 |
Ritual - Artifice
Ability - Custom Job
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Talismancy 3 |
Ritual - Greater Talismancy
Ability - Efficiency
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Talismancy 4 |
Ability - Masterpiece
Ritual - Attunement
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Talismancy 5 |
Ability - Prototype
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