Prof:Healing: Difference between revisions
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With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character. | With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character. | ||
In a non-stressful situation with appropriate roleplay, you may heal all {{gloss| | In a non-stressful situation with appropriate roleplay, you may heal all {{gloss|hits}} on an {{gloss|unresisting}} target and then call {{call|COMPEL}} 2: "You feel exhausted." on that target.}} | ||
{{Ability|Diagnose| | {{Ability|Diagnose| | ||
With 10 seconds of obvious investigation, may determine what sort of {{gloss| | With 10 seconds of obvious investigation, may determine what sort of {{gloss|wound}} someone is suffering from or how many {{gloss|hits}} they have left.}} | ||
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|{{nowrap|Healer 2}} | |{{nowrap|Healer 2}} | ||
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{{Ability|Nurse| | {{Ability|Nurse| | ||
With 2 min of roleplay you may suppress the effects up to 4 levels of {{gloss| | With 2 min of roleplay you may suppress the effects up to 4 levels of {{gloss|wounds}}. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their {{gloss|wounds}}. You may change whose {{gloss|wounds}} you are suppressing and by how much with 2 min of roleplay.}} | ||
{{Ability|Splint| | {{Ability|Splint| | ||
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{{Ability|Field Medic| | {{Ability|Field Medic| | ||
In a non-stressful situation, you may heal all {{gloss| | In a non-stressful situation, you may heal all {{gloss|wits}} on multiple characters with an appropriate amount of roleplay.}} | ||
{{Ability|The Doctor is In| | {{Ability|The Doctor is In| | ||
In an appropriately equipped building (The | In an appropriately equipped building (The {{gloss|interactive}} venue is always equipped for this) you may remove all {{gloss|wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|stamina}}, it is reduced to 0.}} | ||
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|{{nowrap|Healer 4}} | |{{nowrap|Healer 4}} | ||
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{{Ritual|Field Healer| | {{Ritual|Field Healer| | ||
Remove 1 {{gloss| | Remove 1 {{gloss|sound}} from the target for each {{gloss|participant}} in this {{gloss|ritual}}.}} | ||
{{Ability|Expert Care| | {{Ability|Expert Care| | ||
You may now suppress up to 8 levels of {{gloss| | You may now suppress up to 8 levels of {{gloss|sounds}}.}} | ||
{{Ability|Autopsy| | {{Ability|Autopsy| | ||
Given 30 seconds of examining and poking a body, you can ask a ref for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}} | Given 30 seconds of examining and poking a body, you can ask a {{gloss|ref}} for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}} | ||
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|{{nowrap|Healer 5 {{locked}}}} | |{{nowrap|Healer 5 {{locked}}}} | ||
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{{Ritual|Master Healer{{ref}}| | {{Ritual|Master Healer{{ref}}| | ||
Mixing | Mixing {{gloss|rituals}} and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all {{gloss|wounds}}, etc. If you have extra {{gloss|harticipants}}, they must all have the Healer skill and roleplay assisting with the surgery.}} | ||
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Revision as of 18:39, 26 September 2014
Skill | Effect |
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Healer 1 |
Ability - Stitch-Up
Ability - Diagnose
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Healer 2 |
Ability - Nurse
Ability - Splint
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Healer 3 |
Ability - Field Medic
Ability - The Doctor is In
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Healer 4 |
Ritual - Field Healer
Ability - Expert Care
Ability - Autopsy
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Healer 5 |
Ritual - Master Healer
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