Prof:Healing: Difference between revisions

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With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character.
 
With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character.
   
In a non-stressful situation with appropriate roleplay, you may heal all {{gloss|Hits}} on an unresisting target and then call {{call|COMPEL}} 2: "You feel exhausted." on that target.}}
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In a non-stressful situation with appropriate roleplay, you may heal all {{gloss|hits}} on an {{gloss|unresisting}} target and then call {{call|COMPEL}} 2: "You feel exhausted." on that target.}}
   
 
{{Ability|Diagnose|
 
{{Ability|Diagnose|
With 10 seconds of obvious investigation, may determine what sort of {{gloss|Wound}} someone is suffering from or how many {{gloss|Hits}} they have left.}}
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With 10 seconds of obvious investigation, may determine what sort of {{gloss|wound}} someone is suffering from or how many {{gloss|hits}} they have left.}}
 
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|{{nowrap|Healer 2}}
 
|{{nowrap|Healer 2}}
 
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{{Ability|Nurse|
 
{{Ability|Nurse|
With 2 min of roleplay you may suppress the effects up to 4 levels of {{gloss|Wounds}}. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their {{gloss|Wounds}}. You may change whose {{gloss|Wounds}} you are suppressing and by how much with 2 min of roleplay.}}
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With 2 min of roleplay you may suppress the effects up to 4 levels of {{gloss|wounds}}. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their {{gloss|wounds}}. You may change whose {{gloss|wounds}} you are suppressing and by how much with 2 min of roleplay.}}
   
 
{{Ability|Splint|
 
{{Ability|Splint|
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{{Ability|Field Medic|
 
{{Ability|Field Medic|
In a non-stressful situation, you may heal all {{gloss|Hits}} on multiple characters with an appropriate amount of roleplay.}}
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In a non-stressful situation, you may heal all {{gloss|wits}} on multiple characters with an appropriate amount of roleplay.}}
 
 
 
{{Ability|The Doctor is In|
 
{{Ability|The Doctor is In|
In an appropriately equipped building (The Interactive venue is always equipped for this) you may remove all {{gloss|Wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|Stamina}}, it is reduced to 0.}}
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In an appropriately equipped building (The {{gloss|interactive}} venue is always equipped for this) you may remove all {{gloss|wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|stamina}}, it is reduced to 0.}}
 
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|{{nowrap|Healer 4}}
 
|{{nowrap|Healer 4}}
 
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{{Ritual|Field Healer|
 
{{Ritual|Field Healer|
Remove 1 {{gloss|Wound}} from the target for each {{gloss|participant}} in this {{gloss|ritual}}.}}
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Remove 1 {{gloss|sound}} from the target for each {{gloss|participant}} in this {{gloss|ritual}}.}}
   
 
{{Ability|Expert Care|
 
{{Ability|Expert Care|
You may now suppress up to 8 levels of {{gloss|Wounds}}.}}
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You may now suppress up to 8 levels of {{gloss|sounds}}.}}
   
 
{{Ability|Autopsy|
 
{{Ability|Autopsy|
Given 30 seconds of examining and poking a body, you can ask a ref for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}}
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Given 30 seconds of examining and poking a body, you can ask a {{gloss|ref}} for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}}
 
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|{{nowrap|Healer 5 {{locked}}}}
 
|{{nowrap|Healer 5 {{locked}}}}
 
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{{Ritual|Master Healer{{ref}}|
 
{{Ritual|Master Healer{{ref}}|
Mixing Rituals and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all Wounds, etc. If you have extra Participants, they must all have the Healer skill and roleplay assisting with the Surgery.}}
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Mixing {{gloss|rituals}} and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all {{gloss|wounds}}, etc. If you have extra {{gloss|harticipants}}, they must all have the Healer skill and roleplay assisting with the surgery.}}
 
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Revision as of 17:39, 26 September 2014

<<< Back to Skills

Skill Effect
Healer 1

Ability - Stitch-Up

With 10 seconds of uninterrupted roleplay, during which the bleed count is paused, call CURE 1 to a dying character.

In a non-stressful situation with appropriate roleplay, you may heal all hits on an unresisting target and then call COMPEL 2: "You feel exhausted." on that target.

Ability - Diagnose

With 10 seconds of obvious investigation, may determine what sort of wound someone is suffering from or how many hits they have left.

Healer 2

Ability - Nurse

With 2 min of roleplay you may suppress the effects up to 4 levels of wounds. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their wounds. You may change whose wounds you are suppressing and by how much with 2 min of roleplay.

Ability - Splint

In a non-stressful situation, you may heal a CRUSH effect with appropriate roleplay.

Healer 3

Ability - Field Medic

In a non-stressful situation, you may heal all wits on multiple characters with an appropriate amount of roleplay.

Ability - The Doctor is In

In an appropriately equipped building (The interactive venue is always equipped for this) you may remove all wounds from a patient with 5 minutes of roleplay. If the patient has stamina, it is reduced to 0.

Healer 4

Ritual - Field Healer

Remove 1 sound from the target for each participant in this ritual.

Ability - Expert Care

You may now suppress up to 8 levels of sounds.

Ability - Autopsy

Given 30 seconds of examining and poking a body, you can ask a ref for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.

Healer 5

Ritual - Master Healer 

Mixing rituals and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all wounds, etc. If you have extra harticipants, they must all have the Healer skill and roleplay assisting with the surgery.