Prof:Healing: Difference between revisions
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With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character. |
With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character. |
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− | In a non-stressful situation with appropriate roleplay, you may heal all {{gloss| |
+ | In a non-stressful situation with appropriate roleplay, you may heal all {{gloss|hits}} on an {{gloss|unresisting}} target and then call {{call|COMPEL}} 2: "You feel exhausted." on that target.}} |
{{Ability|Diagnose| |
{{Ability|Diagnose| |
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− | With 10 seconds of obvious investigation, may determine what sort of {{gloss| |
+ | With 10 seconds of obvious investigation, may determine what sort of {{gloss|wound}} someone is suffering from or how many {{gloss|hits}} they have left.}} |
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|{{nowrap|Healer 2}} |
|{{nowrap|Healer 2}} |
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{{Ability|Nurse| |
{{Ability|Nurse| |
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− | With 2 min of roleplay you may suppress the effects up to 4 levels of {{gloss| |
+ | With 2 min of roleplay you may suppress the effects up to 4 levels of {{gloss|wounds}}. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their {{gloss|wounds}}. You may change whose {{gloss|wounds}} you are suppressing and by how much with 2 min of roleplay.}} |
{{Ability|Splint| |
{{Ability|Splint| |
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{{Ability|Field Medic| |
{{Ability|Field Medic| |
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− | In a non-stressful situation, you may heal all {{gloss| |
+ | In a non-stressful situation, you may heal all {{gloss|wits}} on multiple characters with an appropriate amount of roleplay.}} |
{{Ability|The Doctor is In| |
{{Ability|The Doctor is In| |
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− | In an appropriately equipped building (The |
+ | In an appropriately equipped building (The {{gloss|interactive}} venue is always equipped for this) you may remove all {{gloss|wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|stamina}}, it is reduced to 0.}} |
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|{{nowrap|Healer 4}} |
|{{nowrap|Healer 4}} |
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{{Ritual|Field Healer| |
{{Ritual|Field Healer| |
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− | Remove 1 {{gloss| |
+ | Remove 1 {{gloss|sound}} from the target for each {{gloss|participant}} in this {{gloss|ritual}}.}} |
{{Ability|Expert Care| |
{{Ability|Expert Care| |
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− | You may now suppress up to 8 levels of {{gloss| |
+ | You may now suppress up to 8 levels of {{gloss|sounds}}.}} |
{{Ability|Autopsy| |
{{Ability|Autopsy| |
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− | Given 30 seconds of examining and poking a body, you can ask a ref for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}} |
+ | Given 30 seconds of examining and poking a body, you can ask a {{gloss|ref}} for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}} |
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|{{nowrap|Healer 5 {{locked}}}} |
|{{nowrap|Healer 5 {{locked}}}} |
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{{Ritual|Master Healer{{ref}}| |
{{Ritual|Master Healer{{ref}}| |
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− | Mixing |
+ | Mixing {{gloss|rituals}} and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all {{gloss|wounds}}, etc. If you have extra {{gloss|harticipants}}, they must all have the Healer skill and roleplay assisting with the surgery.}} |
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Revision as of 17:39, 26 September 2014
Skill | Effect |
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Healer 1 |
Ability - Stitch-Up
Ability - Diagnose
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Healer 2 |
Ability - Nurse
Ability - Splint
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Healer 3 |
Ability - Field Medic
Ability - The Doctor is In
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Healer 4 |
Ritual - Field Healer
Ability - Expert Care
Ability - Autopsy
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Healer 5 |
Ritual - Master Healer
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