Prof:Healing: Difference between revisions
From NFNC
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!Effect |
!Effect |
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− | |{{nowrap| |
+ | |{{nowrap|Healer 1}} |
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{{Ability|Stitch-Up| |
{{Ability|Stitch-Up| |
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With 10 seconds of obvious investigation, may determine what sort of {{gloss|Wound}} someone is suffering from or how many {{gloss|Hits}} they have left.}} |
With 10 seconds of obvious investigation, may determine what sort of {{gloss|Wound}} someone is suffering from or how many {{gloss|Hits}} they have left.}} |
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− | |{{nowrap| |
+ | |{{nowrap|Healer 2}} |
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{{Ability|Nurse| |
{{Ability|Nurse| |
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In a non-stressful situation, you may heal a {{gloss|CRUSH}} effect with appropriate roleplay.}} |
In a non-stressful situation, you may heal a {{gloss|CRUSH}} effect with appropriate roleplay.}} |
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− | |{{nowrap| |
+ | |{{nowrap|Healer 3}} |
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{{Ability|Field Medic| |
{{Ability|Field Medic| |
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In an appropriately equipped building (The Interactive venue is always equipped for this) you may remove all {{gloss|Wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|Stamina}}, it is reduced to 0.}} |
In an appropriately equipped building (The Interactive venue is always equipped for this) you may remove all {{gloss|Wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|Stamina}}, it is reduced to 0.}} |
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− | |{{nowrap| |
+ | |{{nowrap|Healer 4}} |
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− | {{Ritual|Field |
+ | {{Ritual|Field Healer| |
Remove 1 {{gloss|Wound}} from the target for each {{gloss|participant}} in this {{gloss|ritual}}.}} |
Remove 1 {{gloss|Wound}} from the target for each {{gloss|participant}} in this {{gloss|ritual}}.}} |
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{{Ability|Autopsy| |
{{Ability|Autopsy| |
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− | Given 30 seconds of |
+ | Given 30 seconds of examining and poking a body, you can ask a ref for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}} |
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− | |{{nowrap| |
+ | |{{nowrap|Healer 5 {{locked}}}} |
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− | {{Ritual|Master |
+ | {{Ritual|Master Healer{{ref}}| |
− | Mixing Rituals and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all Wounds, etc. If you have extra Participants, they must all have the |
+ | Mixing Rituals and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all Wounds, etc. If you have extra Participants, they must all have the Healer skill and roleplay assisting with the Surgery.}} |
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Revision as of 13:38, 26 September 2014
Skill | Effect |
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Healer 1 |
Ability - Stitch-Up
Ability - Diagnose
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Healer 2 |
Ability - Nurse
Ability - Splint
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Healer 3 |
Ability - Field Medic
Ability - The Doctor is In
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Healer 4 |
Ritual - Field Healer
Ability - Expert Care
Ability - Autopsy
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Healer 5 |
Ritual - Master Healer
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