Prof:Psychomancy: Difference between revisions
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|{{nowrap|Psychomancy 1}} |
|{{nowrap|Psychomancy 1}} |
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− | {{Ability|Inspire Feelings |
+ | {{Ability|Inspire Feelings| |
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|{{nowrap|Psychomancy 2}} |
|{{nowrap|Psychomancy 2}} |
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− | {{ritual|Shared Emotions |
+ | {{ritual|Shared Emotions| |
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⚫ | After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, you may call “{{call|COMPEL}} 2,: You feel a desire to tell me about yourself. This lasts 5 minutes”. This can give a voice to inanimate objects, creatures or spell effects. Inanimate things will have no memory.}} |
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⚫ | After talking to a person, object or supernatural presence for at least 10 seconds and asking them how they feel, you may call “{{call|COMPEL}} 2,: You feel a desire to tell me about yourself. This lasts 5 minutes”. This can give a voice to inanimate objects, creatures or spell effects. Inanimate things will have no memory. |
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|{{nowrap|Psychomancy 3}} |
|{{nowrap|Psychomancy 3}} |
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− | {{Ritual|Empower Totem |
+ | {{Ritual|Empower Totem{{ref}}| |
⚫ | You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named Emotion or Drug Effect. {{gloss|Totems}} may be hidden in sealed containers, used to poison drinks, etc. A {{gloss|Totem}} is a Strength 3 {{gloss|Effect}}. You may make up to 3 {{gloss|Totems}} + up to 4 per additional {{gloss|Participant}} with this {{gloss|Ritual}}. {{gloss|Totems}} cost 2 {{gloss|Ducatto}} each to make.}} |
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⚫ | You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named Emotion or Drug Effect. {{gloss|Totems}} may be hidden in sealed containers, used to poison drinks, etc. A {{gloss|Totem}} is a Strength 3 {{gloss|Effect}}. You may make up to 3 {{gloss|Totems}} + up to 4 per additional {{gloss|Participant}} with this {{gloss|Ritual}}. {{gloss|Totems}} cost 2 {{gloss|Ducatto}} each to make. |
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|{{nowrap|Psychomancy 4}} |
|{{nowrap|Psychomancy 4}} |
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− | {{Ritual|Gentle Reminder |
+ | {{Ritual|Gentle Reminder| |
⚫ | You may Place an Strength 4 {{gloss|Effect}} on a {{gloss|character}} present during the {{gloss|Ritual}} to make them associate a person, object or symbol with a given {{gloss|Emotion}}. Whenever they see that thing, they will feel that {{gloss|Emotion}} for a moment. This lasts 1 day, With more {{gloss|participants}} you can attempt to increase the duration, number of targets or strength of emotion felt by the targets.}} |
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⚫ | You may Place an Strength 4 {{gloss|Effect}} on a {{gloss|character}} present during the {{gloss|Ritual}} to make them associate a person, object or symbol with a given {{gloss|Emotion}}. Whenever they see that thing, they will feel that {{gloss|Emotion}} for a moment. This lasts 1 day, With more {{gloss|participants}} you can attempt to increase the duration, number of targets or strength of emotion felt by the targets. |
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|{{nowrap|Psychomancy 5 {{locked}}}} |
|{{nowrap|Psychomancy 5 {{locked}}}} |
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− | {{Ability|Extremes of Feeling |
+ | {{Ability|Extremes of Feeling| |
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− | You may place {{gloss|Emotion}} effects on inanimate objects or entire areas. Anyone in the area or touching/owning the object will take the {{gloss|effect}}. Sufficiently powerful castings of this may be used to create {{gloss|Sprites}} bound to a location. Weaker castings allow results such as placing an {{gloss|Emotion}} on everyone in the room. |
+ | You may place {{gloss|Emotion}} effects on inanimate objects or entire areas. Anyone in the area or touching/owning the object will take the {{gloss|effect}}. Sufficiently powerful castings of this may be used to create {{gloss|Sprites}} bound to a location. Weaker castings allow results such as placing an {{gloss|Emotion}} on everyone in the room.}} |
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Revision as of 13:21, 23 September 2014
Skill | Effect |
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Psychomancy 1 |
Ability - Inspire Feelings
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Psychomancy 2 |
Ritual - Shared Emotions
Ability - Gossip
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Psychomancy 3 |
Ritual - Empower Totem
Ritual - An Echo Remains
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Psychomancy 4 |
Ritual - Gentle Reminder
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Psychomancy 5 |
Ability - Extremes of Feeling
Ability - Haunt
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