Prof:Necromancy: Difference between revisions

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|{{nowrap|Necromancy 1}}
|{{nowrap|Necromancy 1}}
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{{Ritual|Reanimate}}
{{Ritual|Reanimate|
 
By spending 30 seconds talking at a deceased body, you make it rise as a {{gloss|Revenant}} for around 10 minutes.}}
By spending 30 seconds talking at a deceased body, you make it rise as a {{gloss|Revenant}} for around 10 minutes.
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|{{nowrap|Necromancy 2}}
|{{nowrap|Necromancy 2}}
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{{Ritual|By Our Command}}
{{Ritual|By Our Command|
 
By performing a {{gloss|ritual}} with N other people, you can upgrade your {{gloss|Revenant}} with either +N {{gloss|hits}} or the capability to perform complex tasks. A {{gloss|Revenant}} may only have one of these upgrades.}}
By performing a {{gloss|ritual}} with N other people, you can upgrade your {{gloss|Revenant}} with either +N {{gloss|hits}} or the capability to perform complex tasks. A {{gloss|Revenant}} may only have one of these upgrades.
 
{{Ritual|Extended Service}}


By performing a {{gloss|ritual}} with N other people, you may extend the lifespan of a {{gloss|Revenant}} by N days.
{{Ritual|Extended Service|
By performing a {{gloss|ritual}} with N other people, you may extend the lifespan of a {{gloss|Revenant}} by N days.}}
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|{{nowrap|Necromancy 3}}
|{{nowrap|Necromancy 3}}
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{{Ability|As You Were Before}}
{{Ability|As You Were Before|
 
Given 30 seconds of uninterrupted roleplay, you may restore any {{gloss|Revenants}} within touch range to full {{gloss|Hits}} and repair any {{call|CRUSH}}es on them. This costs 3 {{gloss|Stamina}}.}}
Given 30 seconds of uninterrupted roleplay, you may restore any {{gloss|Revenants}} within touch range to full {{gloss|Hits}} and repair any {{call|CRUSH}}es on them. This costs 3 {{gloss|Stamina}}.
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|{{nowrap|Necromancy 4}}
|{{nowrap|Necromancy 4}}
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{{Ritual|Aspire to More}}
{{Ritual|Aspire to More|
 
By performing a {{gloss|ritual}} with N other people, you can upgrade your existing {{gloss|Revenant}} to gain the ability to spend 1 point of {{gloss|Stamina}} to call {{call|STRIKEDOWN}}. It gains N {{gloss|stamina}} up to a maximum of 5.}}
By performing a {{gloss|ritual}} with N other people, you can upgrade your existing {{gloss|Revenant}} to gain the ability to spend 1 point of {{gloss|Stamina}} to call {{call|STRIKEDOWN}}. It gains N {{gloss|stamina}} up to a maximum of 5.
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|{{nowrap|Necromancy 5 {{locked}}}}
|{{nowrap|Necromancy 5 {{locked}}}}
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{{Ritual|Unfettered Ambition}}{{ref}}
{{Ritual|Unfettered Ambition{{ref}}|
 
You can experiment with giving {{gloss|Revenants}} other powers and will be given a good idea of what is and is not possible.}}
You can experiment with giving {{gloss|Revenants}} other powers and will be given a good idea of what is and is not possible.
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Revision as of 14:02, 23 September 2014

<<< Back to Skills

This tree is mostly concerned with the creation and manipulation of Revenants, see Rules:Revenant for the rules for Revenants.

Skill Effect
Necromancy 1

Ritual - Reanimate

By spending 30 seconds talking at a deceased body, you make it rise as a Revenant for around 10 minutes.

Necromancy 2

Ritual - By Our Command

By performing a ritual with N other people, you can upgrade your Revenant with either +N hits or the capability to perform complex tasks. A Revenant may only have one of these upgrades.

Ritual - Extended Service

By performing a ritual with N other people, you may extend the lifespan of a Revenant by N days.

Necromancy 3

Ability - As You Were Before

Given 30 seconds of uninterrupted roleplay, you may restore any Revenants within touch range to full Hits and repair any CRUSHes on them. This costs 3 Stamina.

Necromancy 4

Ritual - Aspire to More

By performing a ritual with N other people, you can upgrade your existing Revenant to gain the ability to spend 1 point of Stamina to call STRIKEDOWN. It gains N stamina up to a maximum of 5.

Necromancy 5

Ritual - Unfettered Ambition 

You can experiment with giving Revenants other powers and will be given a good idea of what is and is not possible.