The Factions: Difference between revisions
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[[Guild_of_Mages|Read More]] |
[[Guild_of_Mages|Read More]] |
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+ | == Faction Rules == |
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+ | How justice is administered by Factions |
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+ | [[Faction Regulation|Read More]] |
Revision as of 19:37, 21 September 2014
The player characters (PCs) are all agents of one of the Treaty of Ozgur Sehir Signatory Factions. These are the main bodies that hold diplomatic power in the world, and each has very different goals, play-styles and inspirations. As an agent of one of the Factions, you have been assigned to Mat Sellah to exploit the Portal, explore these mysterious islands, and keep the peace as best you can.
The Treaty
The treaty that resulted from The War of Igimund's Rift, and the law that resulted from it.
The Nations
Bit about nations:
The Hegemony
The Hegemony are a large militia formed from the remnants of the Unnamed Empire, whose goal is to spread their influence across the varied lands.
The Democracy
The Democracy are a body devoted to maintaining the hard-fought peace, a faction based around bureaucracy and research.
The Vendicsal
The Vendicsal are a loosely organized group of raiders, who aim to profit from the new portal.
The Churches
Bit about churches
The Explorer
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The Aspirant
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The Celebrant
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The Builder
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The Guilds
Bit about guilds
The Guild of Antiquarians
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The Guild of Caravaneers
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The Guild of Mages
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Faction Rules
How justice is administered by Factions