Rules Updates: Difference between revisions
From NFNC
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
+ | *Force 5 has been unlocked. You may now buy it on your PCs. |
||
+ | *[[Prof:Transmutation|Transmutation]] 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls. |
||
+ | *[[Character_Creation_Mechanics#Buying_New_Skills|Starting XP]] for new characters has been simplified. |
||
+ | *Orisons from the Transmutation skill clarified. |
||
+ | **You get all the examples which are appropriate to your Paradigm. You may research more as a [[Downtime|Major Action]]. |
||
+ | **Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities. |
||
* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism. |
* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism. |
||
* Rules for the ''Catch Breath'' ability have been changed. [[General_Rules#Player_Character_Specifics|See here]] |
* Rules for the ''Catch Breath'' ability have been changed. [[General_Rules#Player_Character_Specifics|See here]] |
Revision as of 11:38, 2 February 2015
- Force 5 has been unlocked. You may now buy it on your PCs.
- Transmutation 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls.
- Starting XP for new characters has been simplified.
- Orisons from the Transmutation skill clarified.
- You get all the examples which are appropriate to your Paradigm. You may research more as a Major Action.
- Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
- IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
- Rules for the Catch Breath ability have been changed. See here
- Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day.
- Armour has been clarified. A character never gains current hits by putting on armour. If they have lost hits and remove armour they drop to 1 Hit.
- Orisons from the Transmutation skill clarified.
- You get all the examples which are appropriate to your Paradigm. You may research more as a Major Action.
- Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
- Starting XP for new characters has been simplified.