Rules Updates: Difference between revisions

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*Force 5 has been unlocked. You may now buy it on your PCs.
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*[[Prof:Transmutation|Transmutation]] 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls.
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*[[Character_Creation_Mechanics#Buying_New_Skills|Starting XP]] for new characters has been simplified.
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*Orisons from the Transmutation skill clarified.
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**You get all the examples which are appropriate to your Paradigm. You may research more as a [[Downtime|Major Action]].
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**Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
 
* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
 
* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
 
* Rules for the ''Catch Breath'' ability have been changed. [[General_Rules#Player_Character_Specifics|See here]]
 
* Rules for the ''Catch Breath'' ability have been changed. [[General_Rules#Player_Character_Specifics|See here]]

Revision as of 11:38, 2 February 2015

  • Force 5 has been unlocked. You may now buy it on your PCs.
  • Transmutation 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls.
  • Starting XP for new characters has been simplified.
  • Orisons from the Transmutation skill clarified.
    • You get all the examples which are appropriate to your Paradigm. You may research more as a Major Action.
    • Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
  • IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
  • Rules for the Catch Breath ability have been changed. See here
  • Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day.
  • Armour has been clarified. A character never gains current hits by putting on armour. If they have lost hits and remove armour they drop to 1 Hit.
  • Orisons from the Transmutation skill clarified.
    • You get all the examples which are appropriate to your Paradigm. You may research more as a Major Action.
    • Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
  • Starting XP for new characters has been simplified.