The Portal Camp: Difference between revisions

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The Portal Camp is a frontier town with a population of about 3000. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on. It has been set up over the last 6 months before the start of the game, following the discovery of the Portal on Mat Sellah.
 
The Portal Camp is a frontier town with a population of about 3000. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on. It has been set up over the last 6 months before the start of the game, following the discovery of the Portal on Mat Sellah.
   
A thick and coiling fog often descends on the camp in the late afternoon and usually persists until early morning. ''(OC: The effect of this is that anyone who exits the door is instantly assumed to be lost from all hostile pursuit due to the fog. You can still follow someone who lets you come along.)''
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A thick and coiling fog often descends on the camp in the late afternoon and usually persists until early morning.
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''(OC: The effect of this is that anyone who exits the door is instantly assumed to be lost from all hostile pursuit due to the fog. You can still follow someone who lets you come along.)''
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== The Containment Zone ==
 
== The Containment Zone ==

Revision as of 12:46, 9 October 2014

General Info

The Portal Camp is a frontier town with a population of about 3000. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on. It has been set up over the last 6 months before the start of the game, following the discovery of the Portal on Mat Sellah.

A thick and coiling fog often descends on the camp in the late afternoon and usually persists until early morning. (OC: The effect of this is that anyone who exits the door is instantly assumed to be lost from all hostile pursuit due to the fog. You can still follow someone who lets you come along.)


The Containment Zone

The Portal is something of a misnomer, as it is not a door into the Beyond so much as an area where the barrier between the Beyond and the world is thinned. All portals have a wide area where the barrier is weak, and a centre where it is virtually non-existent.

The Containment Zone was set up at the apparent centre of the Portal, or at least where the first Agents observed the most Stranger Activity and supernatural phenomena. While the Portal Camp was being developed to secure the general area, the Containment Zone was set up to restrict access until all Factions had established a presence in the Camp.

The NFNC campaign starts on the week during which the Containment Zone is re-opened to selected Faction Agents.


The Dispatch

A free newspaper jointly produced by the Explorer Church and Guild of Caravaneers. Characters may submit articles, but the Church of Explorer rejects anonymous ones or obvious pseudonyms on principle.