Prof:Talismancy: Difference between revisions
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− | {{Ritual|Petty Talismancy}} |
+ | {{Ritual|Petty Talismancy{{ref}}| |
⚫ | Create a {{gloss|Talisman}} that stores any {{gloss|Spell}} or {{gloss|Strike}} costing 2 or fewer {{gloss|Stamina}}. This {{gloss|ritual}} requires an {{gloss|Empty Talisman}} and the appropriate {{gloss|spell}}/{{gloss|strike}} being used on the {{gloss|Empty Talisman}} by one of the {{gloss|participants}}. Creating a {{gloss|talisman}} can only be done at a workshop in {{gloss|downtime}} or at the {{gloss|Portal}}. {{gloss|Talismans}} cost 8 {{gloss|Ducatto}} + 8 {{gloss|Ducatto}}/level to create.}} |
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⚫ | Create a {{gloss|Talisman}} that stores any {{gloss|Spell}} or {{gloss|Strike}} costing 2 or fewer {{gloss|Stamina}}. This {{gloss|ritual}} requires an {{gloss|Empty Talisman}} and the appropriate {{gloss|spell}}/{{gloss|strike}} being used on the {{gloss|Empty Talisman}} by one of the {{gloss|participants}}. Creating a {{gloss|talisman}} can only be done at a workshop in {{gloss|downtime}} or at the {{gloss|Portal}}. {{gloss|Talismans}} cost 8 {{gloss|Ducatto}} + 8 {{gloss|Ducatto}}/level to create. |
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⚫ | Break down an existing {{gloss|Talisman}} or {{gloss|Magic Item}} into valuable spare parts. Needs 1 {{gloss|Participant}} per Level of the item. Must be done at a {{gloss|Portal}}. Requires a bead draw. White gives 25% of the value, Red 75%, black gives nothing and the {{gloss|Leader}} takes a {{gloss|Wound}} as the item explodes.}} |
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⚫ | Break down an existing {{gloss|Talisman}} or {{gloss|Magic Item}} into valuable spare parts. Needs 1 {{gloss|Participant}} per Level of the item. Must be done at a {{gloss|Portal}}. Requires a bead draw. White gives 25% of the value, Red 75%, black gives nothing and the {{gloss|Leader}} takes a {{gloss|Wound}} as the item explodes. |
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|{{nowrap|Talismancy 2}} |
|{{nowrap|Talismancy 2}} |
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− | {{Ritual|Artifice |
+ | {{Ritual|Artifice| |
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Make and recharge {{gloss|Minor Device}} that replicate a single L1 or 2 {{gloss|Skill}} other than Talismancy. One {{gloss|Participant}} must know the {{gloss|Skill}} you are creating an item for. The target is an object to be empowered. |
Make and recharge {{gloss|Minor Device}} that replicate a single L1 or 2 {{gloss|Skill}} other than Talismancy. One {{gloss|Participant}} must know the {{gloss|Skill}} you are creating an item for. The target is an object to be empowered. |
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− | L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge. |
+ | *L1 Item: 40 {{gloss|Ducatto}} to create, 32 to recharge. |
− | L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge. |
+ | *L2 Item: 80 {{gloss|Ducatto}} to create, 64 to recharge.}} |
− | {{Ability|Custom Job |
+ | {{Ability|Custom Job| |
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|{{nowrap|Talismancy 3}} |
|{{nowrap|Talismancy 3}} |
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− | {{Ritual|Greater Talismancy |
+ | {{Ritual|Greater Talismancy| |
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|{{nowrap|Talismancy 4}} |
|{{nowrap|Talismancy 4}} |
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− | {{Ability|Masterpiece |
+ | {{Ability|Masterpiece| |
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|{{nowrap|Talismancy 5 {{locked}}}} |
|{{nowrap|Talismancy 5 {{locked}}}} |
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− | {{nowrap|(Requires a Ref)}} |
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− | {{Ability|Prototype}} |
+ | {{Ability|Prototype{{ref}}| |
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Revision as of 13:41, 23 September 2014
Skill | Effect |
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Talismancy 1
(Requires a Ref) |
Ritual - Petty Talismancy
Ritual - Salvage
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Talismancy 2 |
Ritual - Artifice
Ability - Custom Job
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Talismancy 3 |
Ritual - Greater Talismancy
Ability - Efficiency
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Talismancy 4 |
Ability - Masterpiece
Ritual - Attunement
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Talismancy 5 |
Ability - Prototype
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