Prof:Meta-Rituals: Difference between revisions
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|{{nowrap|Meta-Rituals 1}} |
|{{nowrap|Meta-Rituals 1}} |
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− | {{Ability|Analyse Power |
+ | {{Ability|Analyse Power| |
⚫ | By spending 10 seconds obviously investigating a {{gloss|ritual}}, you may spend 1 {{gloss|Stamina}} and ask {{gloss|OC}} what the effect of the {{gloss|ritual}} is and how much {{gloss|Stamina}} has been spent on it. Or you may spend 10 seconds close enough to someone to touch them and spend 1 {{gloss|Stamina}} to ask {{gloss|OC}}: How much {{gloss|Stamina}} do you have currently?}} |
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⚫ | By spending 10 seconds obviously investigating a {{gloss|ritual}}, you may spend 1 {{gloss|Stamina}} and ask {{gloss|OC}} what the effect of the {{gloss|ritual}} is and how much {{gloss|Stamina}} has been spent on it. Or you may spend 10 seconds close enough to someone to touch them and spend 1 {{gloss|Stamina}} to ask {{gloss|OC}}: How much {{gloss|Stamina}} do you have currently? |
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|{{nowrap|Meta-Rituals 2}} |
|{{nowrap|Meta-Rituals 2}} |
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− | {{nowrap|(Requires a Ref)}} |
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− | {{Ritual|Delay |
+ | {{Ritual|Delay| |
⚫ | This {{gloss|ritual}} works on a Target within 10m. The {{gloss|Leader}} of the {{gloss|ritual}} may call {{call|DISRUPT}} on the Target after each 10 seconds of continuous roleplay. While using this ability you must remain within 10m of the thing you are delaying, you may not fight and you must move no faster than a walking pace. You may choose to end this {{gloss|Ritual}} at will. Delay may also be used on other supernatural effects.}} |
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⚫ | This {{gloss|ritual}} works on a Target within 10m. The {{gloss|Leader}} of the {{gloss|ritual}} may call {{call|DISRUPT}} on the Target after each 10 seconds of continuous roleplay. While using this ability you must remain within 10m of the thing you are delaying, you may not fight and you must move no faster than a walking pace. You may choose to end this {{gloss|Ritual}} at will. Delay may also be used on other supernatural effects. |
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|{{nowrap|Meta-Rituals 3}} |
|{{nowrap|Meta-Rituals 3}} |
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− | {{Ritual|Bolster Effect |
+ | {{Ritual|Bolster Effect| |
⚫ | Learn a method of augmenting an existing {{gloss|Ritual}}. Every three {{gloss|Participants}} in the bolstering {{gloss|ritual}} counts as an extra 2 {{gloss|Stamina}} spent on the initial {{gloss|Ritual}}. The Bolstering {{gloss|ritual}} must be performed immediately after the initial {{gloss|ritual}}, and the target must be aware of it.}} |
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⚫ | Learn a method of augmenting an existing {{gloss|Ritual}}. Every three {{gloss|Participants}} in the bolstering {{gloss|ritual}} counts as an extra 2 {{gloss|Stamina}} spent on the initial {{gloss|Ritual}}. The Bolstering {{gloss|ritual}} must be performed immediately after the initial {{gloss|ritual}}, and the target must be aware of it. |
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|{{nowrap|Meta-Rituals 4}} |
|{{nowrap|Meta-Rituals 4}} |
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− | {{Ability|Create Ritual Anchor}} |
+ | {{Ability|Create Ritual Anchor{{ref}}| |
⚫ | Create a special {{gloss|Talisman}} that contains a {{gloss|Rituals}} effects. This requires a {{gloss|Blank Talisman}} physrepped by a reasonably bulky item. A flag, a satchel “filled with scrolls”, a box etc. You perform the {{gloss|Ritual}} on the {{gloss|Blank Talisman}}, and pay double the normal {{gloss|Stamina}} cost. Anyone may use the {{gloss|Talisman}} to perform the {{gloss|ritual}}, getting the effect stated on the item card. Anchors cost 16 {{gloss|Ducatto}} per level of the {{gloss|ritual}}.}} |
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⚫ | Create a special {{gloss|Talisman}} that contains a {{gloss|Rituals}} effects. This requires a {{gloss|Blank Talisman}} physrepped by a reasonably bulky item. A flag, a satchel “filled with scrolls”, a box etc. You perform the {{gloss|Ritual}} on the {{gloss|Blank Talisman}}, and pay double the normal {{gloss|Stamina}} cost. Anyone may use the {{gloss|Talisman}} to perform the {{gloss|ritual}}, getting the effect stated on the item card. Anchors cost 16 {{gloss|Ducatto}} per level of the {{gloss|ritual}}. |
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|{{nowrap|Meta-Rituals 5 {{locked}}}} |
|{{nowrap|Meta-Rituals 5 {{locked}}}} |
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− | {{Ritual|Bolster Stamina |
+ | {{Ritual|Bolster Stamina| |
⚫ | Places an {{gloss|Enhancement}} on the {{gloss|Leader}} of the {{gloss|ritual}}. Activate this {{gloss|Enhancement}} to gain 1 extra temporary {{gloss|Stamina}} for each two {{gloss|participants}} to a maximum of 5 {{gloss|Stamina}}. This does not stack with itself. This is a Level 5 {{gloss|Effect}} that lasts until midnight.}} |
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⚫ | Places an {{gloss|Enhancement}} on the {{gloss|Leader}} of the {{gloss|ritual}}. Activate this {{gloss|Enhancement}} to gain 1 extra temporary {{gloss|Stamina}} for each two {{gloss|participants}} to a maximum of 5 {{gloss|Stamina}}. This does not stack with itself. This is a Level 5 {{gloss|Effect}} that lasts until midnight. |
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− | You may attempt to combine a {{gloss|Ritual}} that you know with a {{gloss|Ritual}} or {{gloss|Ability}} that someone else knows, or the other way round. You must both be{{gloss|participants}} in the experimental {{gloss|Ritual}}. It’s always hardest when either trying a new {{gloss|Ritual}} with the same partner, or the improvised {{gloss|Ritual}} with a different partner. |
+ | You may attempt to combine a {{gloss|Ritual}} that you know with a {{gloss|Ritual}} or {{gloss|Ability}} that someone else knows, or the other way round. You must both be{{gloss|participants}} in the experimental {{gloss|Ritual}}. It’s always hardest when either trying a new {{gloss|Ritual}} with the same partner, or the improvised {{gloss|Ritual}} with a different partner.}} |
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Revision as of 13:38, 23 September 2014
Skill | Effect |
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Meta-Rituals 1 |
Ability - Analyse Power
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Meta-Rituals 2 |
Ritual - Delay
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Meta-Rituals 3 |
Ritual - Bolster Effect
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Meta-Rituals 4 |
Ability - Create Ritual Anchor
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Meta-Rituals 5 |
Ritual - Bolster Stamina
Ability - Bridge the Gap
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