Prof:Will: Difference between revisions
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|{{nowrap|Will 1}} |
|{{nowrap|Will 1}} |
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− | {{Ability|Inspire |
+ | {{Ability|Inspire| |
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|{{nowrap|Will 2}} |
|{{nowrap|Will 2}} |
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− | {{Ritual|United, We Stand |
+ | {{Ritual|United, We Stand| |
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⚫ | The {{gloss|Leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 5 seconds to begin, after which {{gloss|Participants}} may leave. The {{gloss|Leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|KNOCKBACK}} after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If they move, the {{gloss|Ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} times three.}} |
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⚫ | The {{gloss|Leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 5 seconds to begin, after which {{gloss|Participants}} may leave. The {{gloss|Leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|KNOCKBACK}} after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If they move, the {{gloss|Ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} times three. |
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|{{nowrap|Will 3}} |
|{{nowrap|Will 3}} |
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− | {{Ritual|Hear and Obey |
+ | {{Ritual|Hear and Obey| |
⚫ | You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a Ref to deliver the {{call|COMPEL}} anonymously.}} |
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⚫ | You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a Ref to deliver the {{call|COMPEL}} anonymously. |
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|{{nowrap|Will 4}} |
|{{nowrap|Will 4}} |
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− | {{Ritual|Support the Cause |
+ | {{Ritual|Support the Cause| |
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You may attempt a {{gloss|ritual}} to cement a pre-existing goal in the mind of a willing {{gloss|Participant}} This is a Strength 4 {{gloss|Effect}} and does not stack with itself. Your character is unwilling to act against the goal until the {{gloss|Effect}} is removed. If they do, the {{gloss|Effect}} becomes a Strength 10 {{call|COMPEL}}. Adding {{gloss|participants}} will increase the duration of this {{gloss|Effect}}. |
You may attempt a {{gloss|ritual}} to cement a pre-existing goal in the mind of a willing {{gloss|Participant}} This is a Strength 4 {{gloss|Effect}} and does not stack with itself. Your character is unwilling to act against the goal until the {{gloss|Effect}} is removed. If they do, the {{gloss|Effect}} becomes a Strength 10 {{call|COMPEL}}. Adding {{gloss|participants}} will increase the duration of this {{gloss|Effect}}. |
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If a {{call|COMPEL}} would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a {{call|COMPEL}}, but not the enemy you swore to defeat. |
If a {{call|COMPEL}} would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a {{call|COMPEL}}, but not the enemy you swore to defeat. |
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* Defeat this character |
* Defeat this character |
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* Retrieve this item |
* Retrieve this item |
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− | Others at Ref discretion. |
+ | Others at Ref discretion.}} |
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|{{nowrap|Will 5 {{locked}}}} |
|{{nowrap|Will 5 {{locked}}}} |
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− | {{Ability|Commanding Presence |
+ | {{Ability|Commanding Presence| |
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In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 {{gloss|Stamina}} and call {{call|COMPEL}} 10: <one of the following orders> |
In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 {{gloss|Stamina}} and call {{call|COMPEL}} 10: <one of the following orders> |
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* “Give me that [item]” |
* “Give me that [item]” |
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* “Stay away from that [character/object]” |
* “Stay away from that [character/object]” |
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* “Heal [that character]" |
* “Heal [that character]" |
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− | * “Incapacitate [that character]” |
+ | * “Incapacitate [that character]”}} |
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Revision as of 13:23, 23 September 2014
Skill | Effect |
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Will 1 |
Ability - Inspire
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Will 2 |
Ritual - United, We Stand
Ritual - Abjuration
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Will 3 |
Ritual - Hear and Obey
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Will 4 |
Ritual - Support the Cause
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Will 5 |
Ability - Commanding Presence
Ability - Dominate
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