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- ...by definition: Colonizers rule and defend the homelands, their duties are not on the frontiers. Thus, any Colonizer in an Interactive would be in disguis ...D in telling people whether they asked or not. Colonizers dress in plainer working clothes, though this is often added to by spoils of war brought back by one ...3 KB (561 words) - 10:30, 13 March 2015
- ...They do what they say, work at touch range and have no mechanical effect, working only briefly. You may research more effects by submitting them as a Major A ...and {{call|COMPEL}}s, altering the effect that they have. The casters will not know if they have succeeded against a {{call|COMPEL}}.}} ...3 KB (482 words) - 20:00, 6 October 2015
- ...costume choices. They may be an Agent of their home Nation, or they may be working for one of the Guilds or Churches below. ...are some of the Guilds who have sent Agents to Mat Sellah. Other guilds do not have enough of a presence to support a PC-driven mission. Three Guilds have ...5 KB (781 words) - 21:43, 11 October 2014
- ...s and shipwrecked locals are not officially part of the Factions, they are not without help if they can find an advocate. In particular, Builder, Explorer ...y, providing both a physical and magical defence against theft. (OC: It is not possible to steal the timer) ...7 KB (1,131 words) - 16:56, 2 December 2015