The World: Difference between revisions

From NFNC

 
(10 intermediate revisions by 3 users not shown)
Line 2: Line 2:
   
 
== History ==
 
== History ==
  +
  +
'''Recent History'''
   
 
The war of Igimund's Rift, and the discovery of Mat Sellah.
 
The war of Igimund's Rift, and the discovery of Mat Sellah.
Line 7: Line 9:
 
[[History|Read More]]
 
[[History|Read More]]
   
== Key Places ==
 
   
  +
'''Dispatch Archive'''
A list of the major places in the Realm, that well-travelled agents might know about.
 
   
  +
Issues of the IC newspaper, the "Dispatch", recording events that happen over the course of the game.
== Economy ==
 
   
  +
[[Dispatch Archive|Read More]]
The economy of the Realm, and how money works at the Portal.
 
  +
 
== Key Places ==
  +
 
A list of the major places in the Realm, that well-travelled agents might know about.
   
 
== The Species ==
 
== The Species ==
Line 20: Line 25:
   
 
Humans are humans. Most of them live in the Hegemony, a federal republic formed from the remnants of a broken empire.
 
Humans are humans. Most of them live in the Hegemony, a federal republic formed from the remnants of a broken empire.
  +
  +
[[The_Humans|Read more...]]
   
 
'''Physrep:''' None.
 
'''Physrep:''' None.
Line 26: Line 33:
 
=== Ozgur ===
 
=== Ozgur ===
 
Notable by the metallic or rocky crystalline "scales" on their faces, the Ozgur are a former slave race of a fallen empire, now controlling the learned Democracy.
 
Notable by the metallic or rocky crystalline "scales" on their faces, the Ozgur are a former slave race of a fallen empire, now controlling the learned Democracy.
  +
  +
[[The_Ozgur|Read more...]]
   
 
'''Physrep:''' Metallic or earth-coloured scales on the face.
 
'''Physrep:''' Metallic or earth-coloured scales on the face.
  +
::Achieving this: Stretch mesh over your face/skin and sponge facepaint over the top. Best way is by sticking the leg of a pair of fishnets over your face. This can be done over bare skin or a base colour.
   
   
 
=== Alfar ===
 
=== Alfar ===
The Alfar are pointy-eared, tattooed and higly agressive and competive in nature. They are mostly found raiding and trading out of the Vendicsal, but settle anywhere there's a chance of a challenge.
+
The Alfar are pointy-eared, tattooed and highly aggressive and competitive in nature. They are mostly found raiding and trading out of the Vendicsal, but settle anywhere there's a chance of a challenge.
  +
  +
[[The_Alfar|Read more...]]
   
 
'''Physrep:''' Pointed ears or bandana covering ears. Clan insignia on face are optional with pointed ears, mandatory if not using pointed ears.
 
'''Physrep:''' Pointed ears or bandana covering ears. Clan insignia on face are optional with pointed ears, mandatory if not using pointed ears.
  +
::Achieving this: Ears can be got from a variety of places online and party mania in the Grafton Centre often sell them. You will need spirit gum to make them stay on (water based stuff will fall off in hot weather), alternatively ears on a hat/headband are fine if you cover your own ears.
  +
::Clan insignia are best achieved with a brush (or other paint applying tool, up to and including fingers) and facepaint.
   
 
== Bestiary ==
 
== Bestiary ==

Latest revision as of 10:44, 28 November 2014

The Realm is a large place, and not all is known about it. the same goes for Mat Sellah. As more is discovered, more will end up here.

History

Recent History

The war of Igimund's Rift, and the discovery of Mat Sellah.

Read More


Dispatch Archive

Issues of the IC newspaper, the "Dispatch", recording events that happen over the course of the game.

Read More

Key Places

A list of the major places in the Realm, that well-travelled agents might know about.

The Species

Humans

Humans are humans. Most of them live in the Hegemony, a federal republic formed from the remnants of a broken empire.

Read more...

Physrep: None.


Ozgur

Notable by the metallic or rocky crystalline "scales" on their faces, the Ozgur are a former slave race of a fallen empire, now controlling the learned Democracy.

Read more...

Physrep: Metallic or earth-coloured scales on the face.

Achieving this: Stretch mesh over your face/skin and sponge facepaint over the top. Best way is by sticking the leg of a pair of fishnets over your face. This can be done over bare skin or a base colour.


Alfar

The Alfar are pointy-eared, tattooed and highly aggressive and competitive in nature. They are mostly found raiding and trading out of the Vendicsal, but settle anywhere there's a chance of a challenge.

Read more...

Physrep: Pointed ears or bandana covering ears. Clan insignia on face are optional with pointed ears, mandatory if not using pointed ears.

Achieving this: Ears can be got from a variety of places online and party mania in the Grafton Centre often sell them. You will need spirit gum to make them stay on (water based stuff will fall off in hot weather), alternatively ears on a hat/headband are fine if you cover your own ears.
Clan insignia are best achieved with a brush (or other paint applying tool, up to and including fingers) and facepaint.

Bestiary

There are various unpleasant creatures that inhabit the lands of Mat Sellah, and it would be unusual for agents not to encounter these on their journeys. A list of the most common types can be found below

The Creatures of Mat Sellah