Faction Skill of the Hegemony
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
Use of Money in Creating Talismans and Magical Equipment
Due to the fact that Destruction of Currency is a Major Crime, PCs are assumed to not directly use money to make items with Talismancy. Handing your coins to a Ref is an abstraction of "I go and buy some gold wire, expensive ink or other rare components". If your PC wants to directly and illegally use money to make things with Talismancy, see a Ref.
Ritual - Petty Talismancy
Ritual - Salvage
Break down an existing magical item into valuable spare parts. Needs 1 participant per level of the item. Must be done at a portal. Requires a bead draw. White gives 25% of the value, Black 75%, Red gives nothing and the leader takes a wound as the item explodes.
Ritual - Artifice
Ritual - Custom Job
Each week you may make or recharge a single piece of magic equipment that only works for yourself. This costs 0 Ducatto and otherwise works the same as Artifice, with the same restrictions. This may be performed in uptime, the same as any Ritual.
Ritual - Greater Talismancy
Ability - Efficiency
You may use an extra talisman per day.
Ritual - Masterpiece
You may make and recharge a personal magical device. This costs no money to create or recharge, does not count as your one piece of magic equipment, is permanently attuned to you and can replicate a single L1-3 Combat or Profession skill. You may only have one of these in existence, creating a second one destroys the first.
Ritual - Attunement
Perform this ritual with someone who knows the skill you want your personal magical device to copy. Your personal magical device now holds that skill for you. You may only update your device once a week.
Ability - Prototype
Can attempt to create novel magic equipment or talismans with effects similar to known skills or entirely novel functions. Expense may vary.