Prof:Healing

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Skill Effect
Healer 1

Ability - Stitch-Up

With 10 seconds of uninterrupted roleplay, during which the bleed count is paused, call CURE 1 to a dying character.

In a non-stressful situation with appropriate roleplay, you may heal all hits on an unresisting target and then call COMPEL 2: "You feel exhausted." on that target.

Ability - Diagnose

With 10 seconds of obvious investigation, may determine what sort of wound someone is suffering from or how many hits they have left.

Healer 2

Ability - Nurse

With 2 min of roleplay you may suppress the effects up to 4 levels of wounds. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their wounds. You may change whose wounds you are suppressing and by how much with 2 min of roleplay.

Ability - Splint

In a non-stressful situation, you may heal a CRUSH effect with appropriate roleplay.

Healer 3

Ability - Field Medic

In a non-stressful situation, you may heal all hits on multiple characters with an appropriate amount of roleplay.

Ability - The Doctor is In

In an appropriately equipped building (The interactive venue is always equipped for this) you may remove all wounds from a patient with 5 minutes of roleplay. If the patient has stamina, it is reduced to 0.

Healer 4

Ritual - Field Healer

Remove 1 sound from the target for each participant in this ritual.

Ability - Expert Care

You may now suppress up to 8 levels of sounds.

Ability - Autopsy

Given 30 seconds of examining and poking a body, you can ask a ref for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.

Healer 5

Ritual - Master Healer 

Mixing rituals and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all wounds, etc. If you have extra harticipants, they must all have the Healer skill and roleplay assisting with the surgery.