Magical Items: Difference between revisions

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{{gloss|Talismans}} are the intent and power needed to use a {{gloss|spell}} or {{gloss|strike}}, packaged into a handy device. You do not need to know how to use a {{gloss|spell}} or {{gloss|strike}} to use a {{gloss|talisman}}. When a character uses a {{gloss|talisman}}, they may cast the {{gloss|spell}} or make the {{gloss|strike}} immediately, and the {{gloss|talisman}} loses its power. A {{gloss|talisman}} will have a card describing the call that it contains. A character may use up to three {{gloss|talismans}} a day.
 
{{gloss|Talismans}} are the intent and power needed to use a {{gloss|spell}} or {{gloss|strike}}, packaged into a handy device. You do not need to know how to use a {{gloss|spell}} or {{gloss|strike}} to use a {{gloss|talisman}}. When a character uses a {{gloss|talisman}}, they may cast the {{gloss|spell}} or make the {{gloss|strike}} immediately, and the {{gloss|talisman}} loses its power. A {{gloss|talisman}} will have a card describing the call that it contains. A character may use up to three {{gloss|talismans}} a day.
   
The {{gloss|talisman}} for a {{gloss|spell}} should be non-weapon items representing a single-use {{gloss|focus}}. A magic potion, a scroll, a strange device. You use the {{gloss|talisman}} as your {{gloss|focus}} to cast the {{gloss|spell}}.
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A {{gloss|talisman}} may be any item that would be acceptable as a {{gloss|focus}} (for storing {{gloss|spells}}) or a weapon (for storing {{gloss|strikes}}); this includes an existing {{gloss|focus}}. A suitable item can contain up to 3 {{gloss|talismans}}. To use the {{gloss|talisman}} you must use the item as your {{gloss|focus}} to cast the {{gloss|spell}}, or your weapon to make the blow.
 
A {{gloss|talisman}} for a {{gloss|strike}} may be a weapon or any other appropriate item. A strength potion, a magic brooch, etc. You only need the {{gloss|talisman}} in your possession to activate it, but roleplaying is encouraged. A weapon can represent multiple {{gloss|talismans}}, say a magic sword that has been charged up with 3 uses of {{call|TRIPLE}}.
 
   
 
{{gloss|Talismans}} can be created by characters with the skill [[Prof:Talismancy|Talismancy]] 1.
 
{{gloss|Talismans}} can be created by characters with the skill [[Prof:Talismancy|Talismancy]] 1.
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* '''Lv 1 Talisman''': 32 {{gloss|Ducatto}}
 
* '''Lv 1 Talisman''': 32 {{gloss|Ducatto}}
 
* '''Lv 2 Talisman''': 48 {{gloss|Ducatto}}
 
* '''Lv 2 Talisman''': 48 {{gloss|Ducatto}}
* '''Blank Talisman''': 16 {{gloss|Ducatto}}
 
   
   

Revision as of 21:15, 1 October 2014

Is it Magic?

Any magical object will have a blue ribbon on it with description (TALISMAN/ MAGIC ITEM/OTHER) and the Level of any effect on it. You can tell this thing is magical if you can see the ribbon, as it feels powerful in some way.

Talismans

Talismans are the intent and power needed to use a spell or strike, packaged into a handy device. You do not need to know how to use a spell or strike to use a talisman. When a character uses a talisman, they may cast the spell or make the strike immediately, and the talisman loses its power. A talisman will have a card describing the call that it contains. A character may use up to three talismans a day.

A talisman may be any item that would be acceptable as a focus (for storing spells) or a weapon (for storing strikes); this includes an existing focus. A suitable item can contain up to 3 talismans. To use the talisman you must use the item as your focus to cast the spell, or your weapon to make the blow.

Talismans can be created by characters with the skill Talismancy 1.

You can choose to buy talismans and the reagents for making talismans from NPC vendors as a minor action in your downtime. The prices they charge are as follows:


Magic Items

While you are attuned to a magic item and you have it on your person, you gain all the benefits that the magic item's card shows. You can only be attuned to one magic item. You attune a magic item overnight, by having it near you while you sleep. Attuning it to a new owner breaks the link to the last one. Magic items need recharging once a week by a character with the skill Talismancy 2, at the cost given in that section.

Magic items can be created by characters with the skill Talismancy 2.