Magical Items: Difference between revisions

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== Magic Items ==
 
== Magic Items ==
You can only be attuned to one Magic Item. You attune a Magic Item overnight, by having it near you while you sleep. Attuning it to a new owner breaks the link to the last one. Items need recharging once a week by a Talismancer, at the cost given in that section.
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You can only be {{gloss|attuned}} to one {{gloss|Magic Item}}. You {{gloss|attune}} a {{gloss|Magic Item}} overnight, by having it near you while you sleep. {{gloss|Attuning}} it to a new owner breaks the link to the last one. {{gloss|Magic Items}} need recharging once a week by a character with the [[Prof:Talismancy|Talismancy]] 2, at the cost given in that section.

Revision as of 16:28, 26 September 2014

Talismans

Talismans are the Intent and Power needed to use a Spell or Strike, packaged into a handy device. You do not need to know how to use a Spell or Strike to use a Talisman. When a character uses a Talisman, they may cast the Spell or make the Strike immediately, and the Talisman loses its power. A Talisman will have a card describing the call that it contains. A character may use up to three Talismans a day.

The Talisman for a Spell should be non-weapon items representing a single-use Focus. A magic potion, a scroll, a strange device. You use the Talisman as your Focus to cast the Spell.

A Talisman for a Strike may be a weapon or any other appropriate item. A strength potion, a magic brooch, etc. You only need the talisman in your possession to activate it, but roleplaying is encouraged. A weapon can represent multiple Talismans, say a magic sword that has been charged up with 3 uses of TRIPLE.

You can choose to buy Talismans and the reagents for making Talismans from NPC vendors as a minor action in your downtime. The prices they charge are as follows:

Magic Items

You can only be attuned to one Magic Item. You attune a Magic Item overnight, by having it near you while you sleep. Attuning it to a new owner breaks the link to the last one. Magic Items need recharging once a week by a character with the Talismancy 2, at the cost given in that section.