Guild of Caravaneers: Difference between revisions

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Holds a practical monopoly on trading between cities, and are more than willing to enforce blockades against non-Guild traders.
Holds a practical monopoly on trading between cities, and are more than willing to enforce blockades against non-Guild traders. They are instrumental in the anti-smuggler blockade of Mat Sellah. However, they realize that abuse of their power for more than just profit is not a good plan. To charge a lot for their services, especially in the treacherous waters near the Portal, is good business, to invite destruction by using their power to take hold of the Portal would be bad sense. As such, they plan on remaining strictly neutral in what’s happening at the Portal, upholding the Law and helping bring back valuable goods to the mainland.
 
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Faction Skill: [[Prof:Trade|Trade]]
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They are instrumental in the anti-smuggler blockade of Mat Sellah.However, they realize that abuse of their power for more than just profit is not a good plan. To charge a lot for their services, especially in the treacherous waters near the Portal, is good business, to invite destruction by using their power to take hold of the Portal would be bad sense. As such, they plan on remaining strictly neutral in what’s happening at the Portal, upholding the Law and helping bring back valuable goods to the mainland.
   
 
Due to this neutral position, and their reputation for honesty (“Yes, it only costs 5 Ducatto over there, but now I brought it over here it costs 30”) and the reliance on them for supplies from the mainland- including say, food, currying favour with Caravaneers will not go amiss.
 
Due to this neutral position, and their reputation for honesty (“Yes, it only costs 5 Ducatto over there, but now I brought it over here it costs 30”) and the reliance on them for supplies from the mainland- including say, food, currying favour with Caravaneers will not go amiss.

Revision as of 17:48, 30 September 2014

Holds a practical monopoly on trading between cities, and are more than willing to enforce blockades against non-Guild traders.

Faction Skill: Trade

They are instrumental in the anti-smuggler blockade of Mat Sellah.However, they realize that abuse of their power for more than just profit is not a good plan. To charge a lot for their services, especially in the treacherous waters near the Portal, is good business, to invite destruction by using their power to take hold of the Portal would be bad sense. As such, they plan on remaining strictly neutral in what’s happening at the Portal, upholding the Law and helping bring back valuable goods to the mainland.

Due to this neutral position, and their reputation for honesty (“Yes, it only costs 5 Ducatto over there, but now I brought it over here it costs 30”) and the reliance on them for supplies from the mainland- including say, food, currying favour with Caravaneers will not go amiss.

They are merchants especially interested in valuable, rare Natural Resources like gold and gems, that they can cart off in small boats. They run the local newspaper, the “Dispatch” as a joint venture with the Explorer Church. Their few Agents under the auspices of the treaty are troubleshooters as opposed to trade negotiators, sent to root out impediments to trade routes by sharp wit or sharper blade.


The Guild of Caravaneers in five points:

They are here for profit
With a captive market of Agents and an ironclad reputation for impartiality, they deliver goods and news in abundance.
They are risk-averse, and think of the long view
Although they have a small pool of guards and troubleshooters, they hire outsiders for anything really dangerous.
They have a reputation to uphold
Any of their Traders found favouring one side will soon suffer a very public expulsion and asset seizure at the least, and a mysterious disappearance at worst.
They care little for the history
That’s the Antiquarians’ business. If they can’t ship it to a wholesaler in crates, they probably don’t give a damn.
POINT FIVE