General Rules

From NFNC

This is an OOC document, that explains the general rules of NFNC

Basic Abilities

A starting PC has 3 global Hits, may gain 2 Hits by wearing armour and has 0 Stamina. They may use one melee weapon up to 42” long to call SINGLE. They earn 32 Ducatto per week.

Ability - First Aid: Factions like their agents to have at least a bit of first aid training. Anyone can pause another character’s bleed count by placing both hands on them. If neither character is disturbed for 60 seconds, the Dying companion gains one Hit. Anyone can ask after a few seconds investigation, “OC: Have you lost Hits?” and get a truthful answer.

Ability - Catch Breath: If you are not in a stressful situation (like combat!) you can spend 60 seconds to regain all your PC’s Stamina, It should be obvious to everyone that you are regaining your abilities, either because you are fixing your armour or bent over double breathing hard or meditating. You can not shout or run whilst doing this, although you may talk normally. You may choose to cure any CRUSHed locations and restore all Hits while doing this, but you will take a Wound from pushing yourself too far- see a ref. Getting medical attention is sensible.

Abilities and the Portal

During the Interactive, the presence of the Portal somehow suppresses the buildup of other power. Because of this, your Stamina does not regenerate normally. Only your HP and CRUSHed limbs regenerate from the 60 seconds. If you do that, you will take a Wound as usual. A call of REFRESH will automatically regenerate your stamina. This prevents people from using all their abilities all the time in the bar.

Creating a Character

To create a character you must decide on the following 3 things:

1. A faction membership

2. A background

3. A list of skills

The pages through the link below will help you to stat your character.

Read More

Conversely, visit How to create a Character for considering the process behind character creation.

Other Important Information

Someone with their finger in the air is not present in the game world, and you should ignore them.

All melee blows remove a minimum of 1 Hit from the target.

You should not aim for the head if you have another reasonable target area.

All arrows cause TRIPLE CRUSH STRIKEDOWN.

If it is too close to safely take a shot, you may call TRIPLE STRIKEDOWN at your target, unload your weapon, put the arrow back in its quiver and re-load the weapon. You should only do this if you have a clear shot, not if for example the target has a shield in the way of your bow.

Compel and Stamina

COMPEL is meant to be undetectable to others. This is so that Divine COMPELs, Demonic COMPELs and other COMPELs are indistinguishable unless you observe the source. It also makes proving mental control as a defence for a crime very difficult. No rule will allow you to determine a COMPEL’s source or the presence of a COMPEL.

Stamina represents a sort of belief. As such, there is not a widespread belief that all skills requiring stamina are mystical in a deep sense- TRIPLE, for example, can be belief in your strong physique, or in your ability to empower a sword with Holy Smiting.

These rules are there for plot reasons.


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