General Rules

From NFNC

Revision as of 01:09, 22 September 2014 by Robb (talk | contribs)

This is an OOC document, that explains the general rules of NFNC

Basic Abilities and Interactives

A starting PC has 3 global Hits, may gain 2 Hits by wearing armour and has 0 Stamina. They may use one melee weapon up to 42” long to call SINGLE. They earn 32 Ducatto per week.

Ability - First Aid: Factions like their agents to have at least a bit of first aid training. Anyone can pause another character’s bleed count by placing both hands on them. If neither character is disturbed for 60 seconds, the Dying companion gains one Hit. Anyone can ask after a few seconds investigation, “OC: Have you lost Hits?” and get a truthful answer.

Ability - Catch Breath: If you are not in a stressful situation (like combat!) you can spend 60 seconds to regain all your PC’s Stamina, It should be obvious to everyone that you are regaining your abilities, either because you are fixing your armour or bent over double breathing hard or meditating. You can not shout or run whilst doing this, although you may talk normally. You may choose to cure any CRUSHed locations and restore all Hits while doing this, but you will take a Wound from pushing yourself too far- see a ref. Getting medical attention is sensible.

During the Interactive, the presence of the Portal somehow suppresses the buildup of other power. Because of this, your Stamina does not regenerate normally. Only your HP and CRUSHed limbs regenerate from the 60 seconds. If you do that, you will take a Wound as usual. A call of REFRESH will automatically regenerate your stamina. This prevents people from using all their abilities all the time in the bar.

More Reading