Faction Skill of the Builder Church
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
Ability - Inspire
Ritual - United, We Stand
By working together on a ritual with other people, you may bond into a group. All members have the ability to call RESIST to WIDE or MASS calls emanating from other members, provided they can see the caster. You can only be in one group.
Ritual - Abjuration
The leader is the target of this ritual. This ritual takes 5 seconds to begin, after which participants may leave. The leader of the ritual then gains one use of instantaneous KNOCKBACK after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current encounter, and save them up. If they move, the ritual ends and they lose the calls. The maximum number of calls is equal to the number of participants times three.
Ritual - Hear and Obey
Ability - Mind War
Ability - Commanding Presence
The COMPEL strength for Hear and Obey is equal to double the number of participants, up to a maximum of 10. Hear and Obey may now be used with a 10-word command. The target must still be within line of sight.
Ability - Dominate