Spells and Strikes: Difference between revisions

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Whilst casting a {{gloss|spell}} you must hold a {{gloss|focus}}. A {{gloss|focus}} is some sort of object that represents how your character enforces their will on the world. It might be a fancy wand for a Mage, a holy symbol for a priest, or a bottle o’rum for a vicious pirate. {{gloss|Foci}} must be obvious, appropriate to the character, and visible to an observer. They cannot be a ring you are always wearing, a coin hidden in the hand, etc. The idea is that holding a {{gloss|focus}} is roughly equivalent to holding a gun. {{gloss|Rule 7}} applies. {{gloss|Foci}} are magic items and will have a red ribbon on them.
 
Whilst casting a {{gloss|spell}} you must hold a {{gloss|focus}}. A {{gloss|focus}} is some sort of object that represents how your character enforces their will on the world. It might be a fancy wand for a Mage, a holy symbol for a priest, or a bottle o’rum for a vicious pirate. {{gloss|Foci}} must be obvious, appropriate to the character, and visible to an observer. They cannot be a ring you are always wearing, a coin hidden in the hand, etc. The idea is that holding a {{gloss|focus}} is roughly equivalent to holding a gun. {{gloss|Rule 7}} applies. {{gloss|Foci}} are magic items and will have a red ribbon on them.
   
{{gloss|Foci}} cannot be used as weapons or to parry''' and should not resemble weapons. You do not count as holding a {{gloss|focus}} if there is also a weapon or shield in that hand. If you lose a {{gloss|focus}}, you may bond to a new one by finding an appropriate item and performing a 60 second {{gloss|ritual}}. The {{gloss|ref}} will let you know if the item is an acceptable {{gloss|focus}} and hand you a new ribbon.
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'''{{gloss|Foci}} cannot be used as weapons or to parry''' and should not resemble weapons. You do not count as holding a {{gloss|focus}} if there is also a weapon or shield in that hand. If you lose a {{gloss|focus}}, you may bond to a new one by finding an appropriate item and performing a 60 second {{gloss|ritual}}. The {{gloss|ref}} will let you know if the item is an acceptable {{gloss|focus}} and hand you a new ribbon.

Revision as of 16:57, 26 September 2014

Strikes

A strike must be made with a melee weapon. Hit the target and make the call. The strike should be roleplayed as delivering a powerful blow or sneaky backstab.

Spells

Casting most spells requires 5 seconds of appropriate roleplaying including some sort of shout, chant or speech throughout. You spend the stamina when you successfully cast the spell. If a spell is marked as instantaneous, it instead requires only a shout of “by my power”. You may then indicate a target and make that call at them. For example “Bob! MAGIC TRIPLE!” or “Skeleton in the Hat! MAGIC TRIPLE!”. Your spell is interrupted if you are hit with DISRUPT or strike someone.

Foci

Whilst casting a spell you must hold a focus. A focus is some sort of object that represents how your character enforces their will on the world. It might be a fancy wand for a Mage, a holy symbol for a priest, or a bottle o’rum for a vicious pirate. Foci must be obvious, appropriate to the character, and visible to an observer. They cannot be a ring you are always wearing, a coin hidden in the hand, etc. The idea is that holding a focus is roughly equivalent to holding a gun. Rule 7 applies. Foci are magic items and will have a red ribbon on them.

Foci cannot be used as weapons or to parry and should not resemble weapons. You do not count as holding a focus if there is also a weapon or shield in that hand. If you lose a focus, you may bond to a new one by finding an appropriate item and performing a 60 second ritual. The ref will let you know if the item is an acceptable focus and hand you a new ribbon.