Rules Updates: Difference between revisions

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*Change the stamina costs of Heavy Armour
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*Add the NOTHING call to the system
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*Healing 3 rebalancing:
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*Necromancy rebalancing:
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**Necromancy revenants now have a 30s bleed time, during which they are dying.
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**The ritual Extended Service moves from necromancy 2 to necromancy 1.
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**Necromancy 2 gains the ability - Retention of Service:
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**Necromancy 4 replaced
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**Necromancy 3 wording updated
 
*Force 5 has been unlocked. You may now buy it on your PCs.
 
*Force 5 has been unlocked. You may now buy it on your PCs.
 
*[[Prof:Transmutation|Transmutation]] 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls.
 
*[[Prof:Transmutation|Transmutation]] 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls.

Revision as of 16:04, 2 February 2015

  • Change the stamina costs of Heavy Armour
  • Add the NOTHING call to the system
  • Healing 3 rebalancing:
  • Necromancy rebalancing:
    • Necromancy revenants now have a 30s bleed time, during which they are dying.
    • The ritual Extended Service moves from necromancy 2 to necromancy 1.
    • Necromancy 2 gains the ability - Retention of Service:
    • Necromancy 4 replaced
    • Necromancy 3 wording updated
  • Force 5 has been unlocked. You may now buy it on your PCs.
  • Transmutation 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls.
  • Starting XP for new characters has been simplified.
  • Orisons from the Transmutation skill clarified.
    • You get all the examples which are appropriate to your Paradigm. You may research more as a Major Action.
    • Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
  • IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
  • Rules for the Catch Breath ability have been changed. See here
  • Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day.
  • Armour has been clarified. A character never gains current hits by putting on armour. If they have lost hits and remove armour they drop to 1 Hit.
  • Orisons from the Transmutation skill clarified.
    • You get all the examples which are appropriate to your Paradigm. You may research more as a Major Action.
    • Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
  • Starting XP for new characters has been simplified.