Prof:Healing: Difference between revisions

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Revision as of 18:28, 11 September 2014

<<< Back to Skills

Skill Effect
Surgeon 1

Ability - Stitch-Up

{{{2}}}

With 10 seconds of uninterrupted roleplay, during which the bleed count is paused, call CURE 1 to a dying character.

Ability - Diagnose

{{{2}}}

With 10 seconds of obvious investigation, may determine what sort of Wound someone is suffering from or how many Hits they have left.

Surgeon 2

Ability - Nurse

{{{2}}}

With 2 min of roleplay you may suppress the effects up to 4 levels of Wounds. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their Wounds. You may change whose Wounds you are suppressing and by how much with 2 min of roleplay.

Ability - Splint

{{{2}}}

In a non-stressful situation, you may heal a CRUSH effect with appropriate roleplay.

Surgeon 3

Ability - Field Medic

{{{2}}}

In a non-stressful situation, you may heal all Hits on multiple characters with an appropriate amount of roleplay.

Ability - The Doctor is In

{{{2}}}

In an appropriately equipped building (The Interactive venue is always equipped for this) you may remove all Wounds from a patient with 5 minutes of roleplay. If the patient has Stamina, it is reduced to 0.

Surgeon 4

Ritual - Field Surgeon

{{{2}}}

Remove 1 Wound from the target for each participant in this ritual.

Ability - Expert Care

{{{2}}}

You may now suppress up to 8 levels of Wounds.

Ability - Autopsy

{{{2}}}

Given 30 seconds of cutting up and poking a body, you can ask a ref for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.

Surgeon 5

(Requires a Ref)

Ritual - Master Surgeon

{{{2}}}

Mixing Rituals and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all Wounds, etc. If you have extra Participants, they must all have the Surgeon skill and roleplay assisting with the Surgery.