Prof:Biomancy: Difference between revisions

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{{ability|Arcane Mark|
 
{{ability|Arcane Mark|
With 10 seconds of {{gloss|appropriate roleplay}} on an unresisting target, spend 1 {{gloss|Stamina}} to place a cosmetic {{gloss|Effect}} on a character. Without their consent, the best you can place is a crude brand, phrase or symbol. On a willing target, you may make more complex designs. This is a Strength 2 {{gloss|Effect}}. You may spend addition {{gloss|Stamina}} to increase the {{gloss|Effect}} by the number of {{gloss|Stamina}} spent. Get {{gloss|OC}} permission before drawing on or touching anyone.}}
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With 10 seconds of {{gloss|appropriate roleplay}} on an {{gloss|unresisting}} target, spend 1 {{gloss|stamina}} to place a cosmetic {{gloss|effect}} on a character. Without their consent, the best you can place is a crude brand, phrase or symbol. On a willing target, you may make more complex designs. This is a Strength 2 {{gloss|effect}}. You may spend addition {{gloss|stamina}} to increase the {{gloss|effect}} by the number of {{gloss|stamina}} spent. Get {{gloss|OC}} permission before drawing on or touching anyone.}}
 
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|{{nowrap|Biomancy 2}}
 
|{{nowrap|Biomancy 2}}
 
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{{Ritual|Glamer{{ref}}|
 
{{Ritual|Glamer{{ref}}|
This creates a Strength 2 {{gloss|Enhancement}} for one week on a single willing participant. This {{gloss|Enhancement}} can be expended to make extensive cosmetic changes to yourself. More Participants means more changes, up to changing racial physrep. Doing this will allow you to make downtime actions with a chance of not being recognised. You cannot disguise as a particular person.}}
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This creates a Strength 2 {{gloss|enhancement}} for one week on a single willing {{gloss|participant}}. This {{gloss|enhancement}} can be expended to make extensive cosmetic changes to yourself. More {{gloss|participants}} means more changes, up to changing {{gloss|racial physrep}}. Doing this will allow you to make {{gloss|downtime}} actions with a chance of not being recognised. You cannot disguise as a particular person.}}
 
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|{{nowrap|Biomancy 3}}
 
|{{nowrap|Biomancy 3}}
 
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{{Ritual|Protective Enhancement|
 
{{Ritual|Protective Enhancement|
Requires at least 3 Participants. Places an {{gloss|Enhancement}} on the Leader of the ritual. Activate this {{gloss|Enhancement}} to gain one {{call|RESIST}} to the whole of any damaging call or bow/crossbow shot for the current or next {{gloss|Encounter}}.
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Requires at least 3 {{gloss|participants}}. Places an {{gloss|enhancement}} on the {{gloss|leader}} of the {{gloss|ritual}}. Activate this {{gloss|enhancement}} to gain one {{call|RESIST}} to the whole of any damaging call or bow/crossbow shot for the current or next {{gloss|encounter}}.
 
You must use this {{call|RESIST}} if you are targeted by a call with {{call|MAGIC}} in it.
 
You must use this {{call|RESIST}} if you are targeted by a call with {{call|MAGIC}} in it.
Larger rituals can potentially add more {{gloss|Enhancement}}s to the Leader. This is a Strength 3 {{gloss|Effect}}.}}
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Larger rituals can potentially add more {{gloss|enhancement}}s to the {{gloss|leader}}. This is a Strength 3 {{gloss|Effect}}.}}
 
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|{{nowrap|Biomancy 4}}
 
|{{nowrap|Biomancy 4}}
 
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{{Ritual|The Spirit is Willing|
 
{{Ritual|The Spirit is Willing|
Place one of the following Strength 4 {{gloss|Effects}} on someone for a week. Target cannot have more than one of these active at the same time. Requires 4 Participants for full effect.
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Place one of the following Strength 4 {{gloss|effects}} on someone for a week. Target cannot have more than one of these active at the same time. Requires 4 {{gloss|participants}} for full effect.
 
;Inured to Pain
 
;Inured to Pain
:Ignore up to 4 levels of {{gloss|Wounds}}.
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:Ignore up to 4 levels of {{gloss|wounds}}.
 
;Ascetic
 
;Ascetic
 
:You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your {{gloss|bleed time}} increases by 60 seconds.
 
:You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your {{gloss|bleed time}} increases by 60 seconds.
 
;Unstoppable
 
;Unstoppable
:You may regenerate your {{gloss|Hits}} and Restore {{call|CRUSH}}ed Limbs with 30 seconds of meditation, and do not take {{gloss|Wounds}} from this.}}
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:You may regenerate your {{gloss|hits}} and restore limbs ruined by {{call|CRUSH}} with 30 seconds of meditation, and do not take {{gloss|wounds}} from this.}}
 
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|{{nowrap|Biomancy 5 {{locked}}}}
 
|{{nowrap|Biomancy 5 {{locked}}}}
 
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{{Ritual|The Flesh is Clay{{ref}}|
 
{{Ritual|The Flesh is Clay{{ref}}|
You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having Participants trained in Medicine may help. Get {{gloss|OC}} permission before drawing on or touching anyone. This is permanent, it is not an {{gloss|Effect}}.}}
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You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having {{gloss|participants}} trained in [[Prof:Healer|Healer]] may help. Get {{gloss|OC}} permission before drawing on or touching anyone. This is permanent, it is not an {{gloss|Effect}}.}}
 
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Revision as of 17:21, 26 September 2014

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Skill Effect
Biomancy 1

Ability - Arcane Mark

With 10 seconds of appropriate roleplay on an unresisting target, spend 1 stamina to place a cosmetic effect on a character. Without their consent, the best you can place is a crude brand, phrase or symbol. On a willing target, you may make more complex designs. This is a Strength 2 effect. You may spend addition stamina to increase the effect by the number of stamina spent. Get OC permission before drawing on or touching anyone.

Biomancy 2

Ritual - Glamer 

This creates a Strength 2 enhancement for one week on a single willing participant. This enhancement can be expended to make extensive cosmetic changes to yourself. More participants means more changes, up to changing racial physrep. Doing this will allow you to make downtime actions with a chance of not being recognised. You cannot disguise as a particular person.

Biomancy 3

Ritual - Protective Enhancement

Requires at least 3 participants. Places an enhancement on the leader of the ritual. Activate this enhancement to gain one RESIST to the whole of any damaging call or bow/crossbow shot for the current or next encounter. You must use this RESIST if you are targeted by a call with MAGIC in it.

Larger rituals can potentially add more enhancements to the leader. This is a Strength 3 Effect.

Biomancy 4

Ritual - The Spirit is Willing

Place one of the following Strength 4 effects on someone for a week. Target cannot have more than one of these active at the same time. Requires 4 participants for full effect.

Inured to Pain
Ignore up to 4 levels of wounds.
Ascetic
You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your bleed time increases by 60 seconds.
Unstoppable
You may regenerate your hits and restore limbs ruined by CRUSH with 30 seconds of meditation, and do not take wounds from this.
Biomancy 5

Ritual - The Flesh is Clay 

You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having participants trained in Healer may help. Get OC permission before drawing on or touching anyone. This is permanent, it is not an Effect.