Money and Trade: Difference between revisions

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Minted by the Guild of Caravaneers, the Ducatto is a widely accepted hard currency across the Continent. It comes in denominations of 1,4,16, 32 and 64 Silver Ducatto and 1 and 4 Gold Ducatto. One Gold Ducatto is worth 64 Silver. The anomaly of having two sorts of coinage is due to a decision to use the less valuable silver coinage in areas prone to coin "shaving" and "clipping". This attempt at debasing the currency was contentious, and the gold ducatto are preferred by most traders.
(Insert Ducatto fluff here)
 
   
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Other local currencies, ancient coins etc exist, but valuing these appropriately is a use of the Trade 3 Skill.
(Insert Magic Item purchasing via Downtime here)
 
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It is possible to purchase Magic Items via your factions in downtime.
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All factions have access to Magic Items of:
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*Surgeon 1 and 2
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*Stamina 1 and 2
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*Hits 1 and 2
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Factions other than Hegemony have Magic Items of:
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*Faction skill 1 and 2
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Hegemony have:
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*Shield 1
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*Two-handed 1
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*Armour 1 and 2

Revision as of 15:06, 30 September 2014

Minted by the Guild of Caravaneers, the Ducatto is a widely accepted hard currency across the Continent. It comes in denominations of 1,4,16, 32 and 64 Silver Ducatto and 1 and 4 Gold Ducatto. One Gold Ducatto is worth 64 Silver. The anomaly of having two sorts of coinage is due to a decision to use the less valuable silver coinage in areas prone to coin "shaving" and "clipping". This attempt at debasing the currency was contentious, and the gold ducatto are preferred by most traders.

Other local currencies, ancient coins etc exist, but valuing these appropriately is a use of the Trade 3 Skill.


It is possible to purchase Magic Items via your factions in downtime.

All factions have access to Magic Items of:

  • Surgeon 1 and 2
  • Stamina 1 and 2
  • Hits 1 and 2

Factions other than Hegemony have Magic Items of:

  • Faction skill 1 and 2

Hegemony have:

  • Shield 1
  • Two-handed 1
  • Armour 1 and 2