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No Flag, No Country: The Manual

Introduction

Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.

Your PC is sufficiently trusted to be allowed unrestricted access during these times. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on.

You will get personal objectives sent to you from your factions, and completing these will put you in better standing and potentially get you more resources or responsibility.

You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...

The year is 614 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.

If you are interested in the game, please come along to one of our Interactives or Linears, or contact the Refs at larp-refs@srcf.net.


Announcements

Interactive

Friday the 7th of November, 7.00 PM at Harvey Court JCR (West Road).

Linear

Sat 8 Nov, 1pm, Grantchester Meadows car park, north end of Granchester Meadows. Walking party 12.30pm at Queens' College.

Recent Updates:

  • This week, any new PCs have 48 XP.

Full rules change list is here.

We will keep the most recent updates on the front page.

  • Transmutation 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls.
  • Starting XP for new characters has been simplified.
  • Orisons from the Transmutation skill clarified.
    • You get all the examples which are appropriate to your Paradigm. You may research more as a Major Action.
    • Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.


Please email feedback to larp-feedback@srcf.net. We will be reviewing the rules after the first term and may make changes over the Christmas break. We will not make any major changes before then unless there is a clear game balance issue.


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