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__NOTOC__
=No Flag No Country: The Manual=
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=No Flag, No Country: The Manual=
   
 
==Introduction==
==Development notice==
 
Apologies for the slow movement from the Gdoc to the wiki, our refs have been stuck with real-world things to write up. Most of the wiki is complete. There is currently enough to make a character from any Nation or Church and buy skills. We aim to have the Guild briefs and last stuff up as soon as possible. Until the new email addresses are sorted, please email any typos to tt-refs@srcf.net.
 
   
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[[File:TexasRuins2.jpg|400px|right]]
   
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No Flag No Country was the CLS game between 2014-2016, it finished with the 2016 3YGB.
==Introduction==
 
Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Quarantine Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.
 
   
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Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.
Your PC is sufficiently trusted to be allowed unrestricted access during these times. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on.
 
   
 
Your PC is sufficiently trusted to be allowed unrestricted access during these times. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on.
   
 
You will get personal objectives sent to you from your factions, and completing these will put you in better standing and potentially get you more resources or responsibility.
 
You will get personal objectives sent to you from your factions, and completing these will put you in better standing and potentially get you more resources or responsibility.
   
 
You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...
   
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The year is 616 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.
You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune is yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...
 
   
 
{|class=wikitable
 
{|class=wikitable
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* [[The_Factions|The Factions]]
 
* [[The_Factions|The Factions]]
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* [[The_Portal_Camp|The Portal Camp]]
 
* [[The_World|The World]]
 
* [[The_World|The World]]
 
* [[Magic_and_the_Supernatural|Magic and the Supernatural]]
 
* [[Magic_and_the_Supernatural|Magic and the Supernatural]]
*[[Faction Regulation|The Law]]
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* [[Faction Regulation|The Law]]
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* [[Outlaw Groups]]
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* [[Money and Trade]]
   
 
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* [[Character_Creation_Mechanics|Character Creation Mechanics]]
 
* [[Character_Creation_Mechanics|Character Creation Mechanics]]
 
* [[Downtime]]
 
* [[Downtime]]
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*[[Rules_Updates| Rules Updates]]
 
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|
 
* [[How_to_Create_a_Character|How to Create a Character]]
 
* [[How_to_Create_a_Character|How to Create a Character]]
 
* [[Glossary|Glossary]]
 
* [[Glossary|Glossary]]
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*[[Design_Notes|Design Notes]]
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*[[Monstering]]
 
|}
 
|}

Latest revision as of 11:50, 26 February 2018

No Flag, No Country: The Manual

Introduction

No Flag No Country was the CLS game between 2014-2016, it finished with the 2016 3YGB.


Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.

Your PC is sufficiently trusted to be allowed unrestricted access during these times. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on.

You will get personal objectives sent to you from your factions, and completing these will put you in better standing and potentially get you more resources or responsibility.

You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...

The year is 616 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.

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