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No Flag No Country was the CLS game between 2014-2016, it finished with the 2016 3YGB.
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Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.
 
Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.
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You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...
 
You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...
   
The year is 615 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.
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The year is 616 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.
 
If you are interested in the game, please come along to one of our Interactives or Linears, or contact the Refs at larp-refs@srcf.net.
 
 
==Announcements==
 
 
===Recent Updates: ===
 
*We have clarified the use of Biomancy and other disguise methods in uptime on the page [[Disguises]]
 
*Necromancy and Corpus have been updated with further information on the valid targets for each. Corpus simply requires a body. Necromancy requires the body of a sentient creature.
 
 
*This week, any new PCs have {{StartingXP}} XP.
 
 
[[Rules_Updates| Full rules change list is here]].
 
 
We will keep the most recent updates on the front page.
 
 
*Force 5 has been unlocked. You may now buy it on your PCs.
 
*[[Prof:Transmutation|Transmutation]] 3: Destruction has been updated for clarity. It grants one use of MAGIC TRIPLE KNOCKBACK, plus one per additional Participant. it does not give unlimited calls.
 
*[[Character_Creation_Mechanics#Buying_New_Skills|Starting XP]] for new characters has been simplified.
 
*Orisons from the Transmutation skill clarified.
 
**You get all the examples which are appropriate to your Paradigm. You may research more as a [[Downtime|Major Action]].
 
**Ease Pain has been removed. If you want to remove pain, use an Anaesthetic from Psychomancy, if you want to remove the painful part of a Wound, use Healing abilities.
 
 
 
 
Please email feedback to [mailto:larp-feedback@srcf.net larp-feedback@srcf.net]. We will be reviewing the rules after the first term and may make changes over the Christmas break. We will not make any major changes before then unless there is a clear game balance issue.
 
 
   
 
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Latest revision as of 11:50, 26 February 2018

No Flag, No Country: The Manual

Introduction

No Flag No Country was the CLS game between 2014-2016, it finished with the 2016 3YGB.


Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.

Your PC is sufficiently trusted to be allowed unrestricted access during these times. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on.

You will get personal objectives sent to you from your factions, and completing these will put you in better standing and potentially get you more resources or responsibility.

You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...

The year is 616 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.

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