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=No Flag, No Country: The Manual=
 
=No Flag, No Country: The Manual=
   
==Announcements==
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==Introduction==
   
 
[[File:TexasRuins2.jpg|400px|right]]
===Development notice===
 
The wiki currently has enough information on the setting and rules to make a character and play the game. We will be adding further minor setting info and OC information as the game progresses.
 
   
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No Flag No Country was the CLS game between 2014-2016, it finished with the 2016 3YGB.
'''Recent Notable Changes:'''
 
* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism.
 
* Rules for the ''Catch Breath'' ability have been changed. [[General_Rules#Player_Character_Specifics|See here]]
 
*Improvised Rituals have been clarified. You may not perform these in Downtime and you may only lead one per day.
 
   
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Please email feedback to [mailto:larp-feedback@srcf.net larp-feedback@srcf.net]. We will be reviewing the rules after the first term and may make changes over the Christmas break. We will not make any major changes before then unless there is a clear game balance issue.
 
 
 
==Introduction==
 
 
[[File:TexasRuins2.jpg|400px|right]]
 
   
 
Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.
 
Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.
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You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...
 
You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...
   
The year is 614 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.
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The year is 616 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.
 
   
 
{|class=wikitable
 
{|class=wikitable
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* [[Character_Creation_Mechanics|Character Creation Mechanics]]
 
* [[Character_Creation_Mechanics|Character Creation Mechanics]]
 
* [[Downtime]]
 
* [[Downtime]]
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*[[Rules_Updates| Rules Updates]]
 
|
 
|
 
* [[How_to_Create_a_Character|How to Create a Character]]
 
* [[How_to_Create_a_Character|How to Create a Character]]
 
* [[Glossary|Glossary]]
 
* [[Glossary|Glossary]]
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*[[Design_Notes|Design Notes]]
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*[[Monstering]]
 
|}
 
|}

Latest revision as of 11:50, 26 February 2018

No Flag, No Country: The Manual

Introduction

No Flag No Country was the CLS game between 2014-2016, it finished with the 2016 3YGB.


Welcome to Mat Sellah, a recently discovered land centred around a mysterious Portal to the Beyond. Once a week, the Containment Zone around the Portal is opened up so that anyone with Faction sponsorship may freely investigate the Portal.

Your PC is sufficiently trusted to be allowed unrestricted access during these times. The Delegations number a couple of hundred people from each Faction, and the Portal Camp contains roughly double that number of Guild professionals, sailors, fortune-seekers and so on.

You will get personal objectives sent to you from your factions, and completing these will put you in better standing and potentially get you more resources or responsibility.

You have been authorised to contact any settlements found on Mat Sellah and given an allowance for bribes, supplies, etc. Do well, and prestige and fortune will be yours. Fail, and at best you’ll get a cramped ride back on the next cargo ship...

The year is 616 Post-Collapse, and the treasures of Mat Sellah are yours for the taking.

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