Magical Items: Difference between revisions

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== Talismans ==
 
== Talismans ==
'''Talismans''' are the Intent and Power needed to use a {{gloss|Spell}} or {{gloss|Strike}}, packaged into a handy device. You do not need to know how to use a {{gloss|Spell}} or {{gloss|Strike}} to use a '''Talisman'''. When a character uses a '''Talisman'', they may cast the {{gloss|Spell}} or make the {{gloss|Strike}} immediately, and the ''Talisman'' loses its power. A ''Talisman'' will have a card describing the call that it contains. A character may use up to three ''Talismans'' a day.
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'''Talismans''' are the Intent and Power needed to use a {{gloss|Spell}} or {{gloss|Strike}}, packaged into a handy device. You do not need to know how to use a {{gloss|Spell}} or {{gloss|Strike}} to use a '''Talisman'''. When a character uses a '''Talisman''', they may cast the {{gloss|Spell}} or make the {{gloss|Strike}} immediately, and the '''Talisman''' loses its power. A '''Talisman''' will have a card describing the call that it contains. A character may use up to three '''Talismans''' a day.
   
The '''Talisman''' for a {{gloss|Spell}} should be non-weapon items representing a single-use {{gloss|Focus}}. A magic potion, a scroll, a strange device. You use the ''Talisman'' as your {{gloss|Focus}} to cast the {{gloss|Spell}}.
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The '''Talisman''' for a {{gloss|Spell}} should be non-weapon items representing a single-use {{gloss|Focus}}. A magic potion, a scroll, a strange device. You use the '''Talisman''' as your {{gloss|Focus}} to cast the {{gloss|Spell}}.
   
A '''Talisman''' for a {{gloss|Strike}} may be a weapon or any other appropriate item. A strength potion, a magic brooch, etc. You only need the talisman in your possession to activate it, but roleplaying is encouraged. A weapon can represent multiple '''Talismans'', say a magic sword that has been charged up with 3 uses of {{call|TRIPLE}}.
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A '''Talisman''' for a {{gloss|Strike}} may be a weapon or any other appropriate item. A strength potion, a magic brooch, etc. You only need the talisman in your possession to activate it, but roleplaying is encouraged. A weapon can represent multiple '''Talismans''', say a magic sword that has been charged up with 3 uses of {{call|TRIPLE}}.
   
 
NPC Price List:
 
NPC Price List:

Revision as of 16:59, 25 September 2014

Talismans

Talismans are the Intent and Power needed to use a Spell or Strike, packaged into a handy device. You do not need to know how to use a Spell or Strike to use a Talisman. When a character uses a Talisman, they may cast the Spell or make the Strike immediately, and the Talisman loses its power. A Talisman will have a card describing the call that it contains. A character may use up to three Talismans a day.

The Talisman for a Spell should be non-weapon items representing a single-use Focus. A magic potion, a scroll, a strange device. You use the Talisman as your Focus to cast the Spell.

A Talisman for a Strike may be a weapon or any other appropriate item. A strength potion, a magic brooch, etc. You only need the talisman in your possession to activate it, but roleplaying is encouraged. A weapon can represent multiple Talismans, say a magic sword that has been charged up with 3 uses of TRIPLE.

NPC Price List: Talisman: 16 Ducatto + 16 Ducatto per level. Blank Talisman: 16 Ducatto

Magic Items

You can only be attuned to one Magic Item. You attune a Magic Item overnight, by having it near you while you sleep. Attuning it to a new owner breaks the link to the last one. Items need recharging once a week by a Talismancer, at the cost given in that section.